This Jira was created from CrashReports submitted by the public due to the high number of occurrences. User DescriptionsSwitching levels, then when prompted to save current unsaved level, selecting ...
EQS places a cheap filter as the last step of a query when using auto-sort for single item results if there is only one filter. Found via [Link Removed] which is quoted below:Environmental Query sys ...
The result with Chaos is not wrong, rather it returns a correct correction vector, that vector is perfectly horizontal to the teleport buried against the landscape mesh. Therefore, teleportation wil ...
I appears to be possible to replicate a value and when the value gets to the client(s), it doesn't match what was sent from the server. In the project, ReplicatedActor is created by the Authority. ...
Nativized packaging fails when attaching paper Flipbook component to a parent paper Flipbook component that is Inherited. ...
Branch Build Label Changelist UE4-Main UE4_[2013-08-27_14.24] 1799942 DESCRIPTION: When importing an animated camera from Maya into Matinee, the placement of the camera is changed (shifted 90 ...
If a project that is set to Mobile/Tablet and Scalable 3D or 2D uses StartCameraFade() to produce a fade in effect, the effect will not play in PIE if the editor is closed/reopened. ...
When a scene is light with a single Stationary Directional Light and a Single Stationary Skylight and packaged to use Windowed Fullscreen, there is a difference in how the scene is rendered compared ...
Root Motion from Everything doesn't accept Root Motion from Montages in 4.11. This works in 4.10. Can regress down the issue if needed. ...
Light Propagation Volume Occlusion does not affect scene as it should. The workaround in 4.17.2 is to disable DBuffer decals which will enable the Light Propagation Volume Occlusion. Occurs in 4.1 ...