According to the licensee report, UnrealMath.cpp (588) constfloat SINGULARITY_THRESHOLD = 0.4999995f; It seems that this can be avoided by changing the above value. However, changing SINGU ...
It looks like FCPXML is off by one frame for the MRQ export. For the old movie scene capture tool, it appears correct. ...
Static meshes can have normals flipped when the actor they are attached to has one component of its scale inverted. ...
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Reported in SF [Link Removed] Client has a file that consistently crashes during loading in the PCGComponent.cpp that appears to be linked to placed vegetation. Crash occurs during file open and m ...
Spawn actor from class does not work when playing in a packaged game. ...
Licensee was having trouble removing widgets from the viewport on End play in the HUD blueprint. They were using Seamless travel for their game mode and they were changing levels with the console co ...
When unloading a level containing a decal that is using a dynamic material instance the editor will crash. ...
If the same command is executed with 4.27, multiple screenshots will be saved. ...
Our character is using the Pose search setup from GameAnimation content example. The architecture of the system is most the same with some new function that account for some input difference and sp ...