Crash occurs when trying to edit a MetaSound Source asset while a MetaSound Source object is referenced utilizing FObjectFinder in C++

UE - Audio - MetaSounds - Apr 14, 2022

Crash occurs when trying to edit a MetaSound Source asset while a MetaSound Source is referenced utilizing FObjectFinder in C++ Repro Rate: 3/3Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\R ...

Take recorder does not record detachment and multiple attachments correctly.

UE - Anim - Sequencer - Jul 14, 2020

Recording attachment will can add multiple sections to an attach track in Take Recorder. ...

Assertion fails when a struct is opened with a BP class reference stored and with that struct as a variable in the BP class that's referenced.

UE - Gameplay - Blueprint - May 10, 2022

Assertion fails when a struct is opened with a class reference stored and with the struct as a variable in the class that's referenced. A restart is required in order to see this occur. Repro Rate: ...

Crash occurs while replacing a Widget Component with a user created Text Block

UE - Editor - UI Systems - UMG - Aug 18, 2022

This is not a regression. Tested in //UE4/Release-4.27 CL18319896. The crash occurred. Crash occurs while replacing a Widget Component with a user created Text Block blueprint. ...

Curves in compressed additive animations interpolate incorrectly when two keys in a row have the same value

OLD - Anim - Oct 16, 2019

Curves compressed from additive animations will not interpolate correctly if they have two keys in a row with the same value. The second key will be ignored, leading to the curve interpolating earli ...

Possessing and Unpossessing a Pawn when using NetCulling causes the Client to lock up

UE - Networking - Aug 1, 2019

In this test bench, they are using a APawn with a custom replicated Movement Component rather than using a ACharacter and they are getting a different result that ends up in a permanent softlock of ...

Disabling LQ lightmaps causes crash on mobile preview

UE - Platform - Mobile - Mar 16, 2017

Memory leak in Test build when moving ISM with UpdateInstanceTransform

UE - Graphics Features - Jul 20, 2020

This leak occurs in Test builds, but not in Development builds. Updating InstancedStaticMesh with UpdateInstancedTransform every frame causes a memory leak. This screenshot was taken using Mempr ...

'Quit Editor' Blueprint Node Crashes Editor

UE - Editor - Content Pipeline - Content Browser - Jun 26, 2023

Using the Quit Editor blueprint node crashes the editor when used, instead of exiting cleanly. Closing the Content Browser prevents the crash from occurring, however. ...

When having two viewport panes open in editor, and piloting/unpiloting a camera actor in one pane, will cause the other pane to reset viewport camera orientation.

Tools - Jan 8, 2019

Piloting and "Un-piloting" a camera Actor in viewport pane causes other viewport panes to reset its view orientation upon "Un-piloting" of Camera Actor. ...