Joint Presets on Physics Constraints Actors do not work

UE - Simulation - Physics - Sep 1, 2015

Problem: When you press any of the Joint Presets buttons on a Physics Constraint Actor that is placed in a level the buttons do not do anything. Solution: Pressing the Joint Presets buttons setup t ...

Compile errors in AnimBP when using latent functions

OLD - Anim - Jun 20, 2016

Compile errors in AnimBP when using latent functions. Does not occur in Blueprints, only AnimBPs. Error Default value 'execute' for Value is invalid: ''execute' is not a valid enumerant of '<EMo ...

Unloading sublevels causes slight freeze on Mac

UE - Platform - Apple - Sep 22, 2016

Unloading sublevels causes slight freeze on Mac. It is noticable during PIE. This does not occur on Windows OS. ...

MOBILE PACKAGING WIZARD cannot locate maps if the project is placed in the default path.

Tools - Sep 29, 2016

MOBILE PACKAGING WIZARD cannot find maps when the project's path is located in the default path (C:\Users\User.Account\Documents\Unreal Projects) ...

[MAC] Editor keyboard bindings do not allow overriding already bound shortcuts

UE - Platform - Apple - Sep 9, 2015

When entering "ALT+B," to rebind keys to a function, red warning flashes for 1 frame, does not allow function to be rebound to this key combination *See attached image. ...

Crash from generated Merged Actor with no created lightmap UV

UE - Gameplay - Nov 11, 2016

If you import a static mesh with no setup lightmap and uncheck the option for Generate lightmap UV so that only the UV Channel 0 is present. When you use the Merge Actor tool with a single one of th ...

Lightmap Coordinate Index is not automatically set to 1 on import any longer with lightmap UV

UE - Editor - Content Pipeline - Import and Export - Sep 6, 2016

When importing a static mesh with a second UV channel setup for the lightmap the second UV is no longer being automatically assigned as the lightmap coordinate index. In 4.12 the second UV detected ...

Changing number of existing UHierarchicalInstancedStaticMeshComponent in Blueprint causes crash.

UE - Graphics Features - Oct 14, 2016

If using a UHierarchicalInstancedStaticMeshComponent in a C++ class and adding instances via the OnConstruction( ) function, editor can crash. ...

Roughness rendering differently on Macs

UE - Graphics Features - Oct 4, 2016

The roughness value for Macs renders differently (less rough or glossy) compared to Windows. It also seems to render as expected within the Material Editor preview window, but when applied to an obj ...

Scene Color not Functioning when Used with HUD Blueprint

UE - Graphics Features - Mar 27, 2015

I was not able use the 'Draw Material' node function in conjunction with 'SceneColor' within the HUD Blueprint. However, as soon as I deleted the 'SceneColor' node within the material editor, I was ...