Crash upon taking a screenshot on Gear VR

UE - Platform - XR - Jul 13, 2017

Using the shot console command or the RequestScreenshot function to take a screenshot in Gear VR causes the app to crash. This was tested on Android-19, ETC-1 configuration, with both Developer Mode ...

UE4 Crashes if multiple Vive Trackers or Lighthouses are used

UE - Platform - XR - Jan 24, 2018

User reports that if more than 5 trackers are connected, UE4 crashes Suggested fix: Root cause of bug is related to the fact that UE has no setup to receive input events from Vive Trackers. (we ha ...

Given specific, non consistent, network connections, replication of some data can result in incorrect values

UE - Networking - Nov 2, 2016

I appears to be possible to replicate a value and when the value gets to the client(s), it doesn't match what was sent from the server. In the project, ReplicatedActor is created by the Authority. ...

BuildCookRun: EnablePlugins parameter generated improper cooking command line.

UE - Foundation - Cpp Tools - Automation Tool - Sep 22, 2023

From the UDN post that reported the problem:  The BuildCookRun Automation script offers a commandline option called -EnablePlugins= which allows the user to specify additional plugins that should ...

Bloated instruction counts in the material editor causing long compiles

UE - Graphics Features - Apr 17, 2019

artists are dealing with greatly increased iteration times due to long shader compiles when working in the material editor. This has regressed over time as we add more features to the point were wor ...

Project configured to spawn Niagara system via Character blueprint in a Code project fails to Cook, then crashes project on open

UE - Niagara - Mar 7, 2019

Project configured to spawn Niagara system via Character blueprint in a Code project fails to Cook, then crashes project on open Discovered when verifying [Link Removed] (also similar to [Link Remo ...

[CrashReport] UE4Editor_CoreUObject!FLinkerSave::FLinkerSave() [linkersave.cpp:31]

UE - Foundation - Core - Aug 22, 2017

This is a longstanding and common crash that has occurred since at least the 4.11 release. The error appears to occur while trying to access a .tmp file. User DescriptionsI left unreal unattended ...

DLC Package content isn't recognized when using RequestAsyncLoad

UE - Foundation - Core - May 24, 2016

Attempting to load dlc assets with RequestAsyncLoad function results in the assets not being recognized. ...

Shipping build crash when unplugging then replugging Oculus HMD

UE - Platform - XR - Nov 9, 2016

Game crashes in shipping build when un-pluging the Oculus HMD, then plugging it back in. Confirmed in 4.13.2 from the launcher, did not repro via same steps in 4.14 preview 3 ...

Ambient occlusion causing ghosting for animations when viewport is resized on DX11

UE - Rendering - Graphics Features - Feb 10, 2025

Tested regression against //UE5/Release-5.4 @ CL35576357 and the issue did not occur. This is a confirmed regression.[Image Removed] Jira Bot attaches conversation thread from Slack [Image Removed]D ...