When forward shading is enabled sphere reflection actors seem to disregard their influence radius. This seems to cause issues with effecting meshes that should be outside their radius. ...
Tested on the provided project, it looks like the unwrap was provided, but then the process stuck. I also checked the Task manager and there wasn't almost any activity for RealityCapture.[Image Remo ...
Custom Stencils don't appear to work with 3d widgets. ...
Open the project attached to see the issue ...
Running the console command "Show Collision" when lights are placed in the scene with "Visibility" off results in the lights turning back on. Tested in: 4.22.3 CL#7053642 , 4.24.P4 CL#10387632, 4 ...
https://udn.unrealengine.com/s/case/5004z00001n9LsOAAU/custom-primitive-data-on-bp-inst ance-not-taking-affect-while-in-editor Original Repo is from 4.27, however, it still happens in 5.2. This is ...
Modulate Blend Mode on Deferred Decals does not blend multiply with background pixels. Transparency for Deferred Decals also does not seem to match with what occurs in 4.27; Repro Rate: 4/4 Tested ...
Regression: Tested in UE5/Release-5.0, this issue occurs as well so regression is no. ...
Text Render Actors do not maintain relative offset when attached to blueprints via construction script. This did not reproduce with other actor types. Types used: Static mesh actors, blueprints, b ...