Crash on adding elements to a TMap property

Tools - Jul 25, 2019

Adding elements to a TMap<int32, int32> causes the editor to crash if the TMap has a default value associated with it. Tested in 4.22 (CL - 4753647), 4.23 (CL - 7445012), 4.24 (CL - 7605614) ...

USkeletalMesh::SetSkeleton function is not a BlueprintSetter

zComponent - Archive - Oct 28, 2021

I have a fix ready for this in cl: 17967661 ...

Crash when using fbx exporter multiple time in the same process

zComponent - Archive - Sep 27, 2022

The different fbx exporters do not cleanup the fbx sdk manager ...

GeometryScript_TextureUtils.sample_texture2d_at_uv_positions in python

UE - Graphics Tools - Modeling Tools - GeometryScripting - Nov 17, 2022

Licensee- "GeometryScript_TextureUtils.sample_texture2d_at_uv_positions does not work in python. The uvlist becomes nullptr from python to C++. BP is working fine." ...

[Python] Entry items are not displayed when sub-menus are added to the "LevelEditor.ActorContextMenu" section.

UE - Editor - Mar 6, 2023

When the [Actor] menu is opened, the menu of the added entry can be displayed. When the [Actor] menu is opened from the LevelEditor's Outliner, it is not displayed.  Solution: Add the required menu ...

Getattachedactors does not return the proper value when called from the Constructor

UE - Gameplay - Nov 7, 2018

A user has reported that using GetAttachedActors in the Constructor does not work properly. If actors are attached in the editor, the function does not return the correct value when called in the Co ...

Adding a variable named "Class" causes Get Class Defaults node to appear to select input pin when dragging off output pin

UE - Gameplay - Blueprint - Apr 13, 2016

If a class variable is given the name "Class", creating a Get Class Defaults node and setting Screenshot provided by user in AH post ...

Game Instance being initialized twice in Android build

UE - Gameplay - Feb 11, 2015

When a project with a C++ custom game instance is packaged for Android, the game mode is initialized twice from different paths. Device log files attached ...

Steam Audio Crashes Project when Deployed to Android Device

UE - Audio - May 5, 2017

The new Steam Audio plugin is crashes when deployed to Android Devices. ...

Functions within timers are not being fired off in widgets when set of the default cursor (Standalone mode)

UE - Editor - UI Systems - Mar 2, 2015

If a user has a custom cursor that uses timers that call a function in 4.7, the functions will not run when that widget is applied as the default mouse via the Edit > Project Settings > User Interfa ...