Only checking the Desktop (Win+Mac+Linux) option in supported platforms for packaging results in warnings. Even though this one option should cover all three desktop platforms it still causes a warn ...
Collision flipped when welding a skeletal mesh to a static mesh. Welding Skeletal mesh as parent actor does not cause collision to flip. Showflag.Collision 1 shows correct collision. (However px ...
Copied emitters will have their inheritance broken when migrating from 4.22 to 4.23. ...
The Left Mouse Button Pressed event is not firing when Input Mode Game Only is set and Show Mouse Cursor is true. Attached is an example project (4.23) that demonstrates the issue. Found in 4.23.0 ...
Uniform folding is not working with material parameter collections along with one additional unnecessary instruction generated. Found in 4.22 CL# 7053642, 4.23 CL# 8386587, 4.24 CL# 8748719 ...
The documentation example to create your own asynchronous image load from disk results in a memory leak that is noticeable using the task manager. ...
When assigning an array of actors that implement a specific interface to an array of the specific interface the engine crashes. This doesn't happen if the actor array is put through a for each loop ...
The boolean "bRunPhysicsWithNoController" has an attached note that reads: " * Normally without a Controller, movement will be aborted and velocity and acceleration are zeroed if the character is w ...
The Editor is crashing when enabling SSAO while MSAA is enabled. Found in 4.23 CL# 8386587 and 4.24 CL# 8569829 ...
Geometry Collection crash on PIE in iOS preview. ...