When playing the user's project in editor vs Packaged, there has been different results for the enemy projectiles and how they are shown on the screen. When In editor, any enemy projectile will dama ...
When applying a Material to a Static Mesh in the SM Editor, an event for the undo function is never created and when you undo you are undoing the last action outside of the SM Editor. Also reproduc ...
If the user adds a second time line to a widget blueprint after the first has had a key frame add then the editor will crash if the curve editor is selected. ...
If the user creates a shortcut for creating a local variable within the editor preferences and then uses that short cut in the level blueprint this will cause a crash. ...
If the user uses a widget to reference another actor blueprint the project will fail to launch after it has been launched on to the device. This issue occurs on the Android HTC One - X Plus. ...
If the user places a Control Screen Saver node set to false into his blueprint and then launches it to a mobile device, this node will not prevent the device from going to the screen saver. ...
Rapidly clicking on the loading screen can result in the mouse being unable to interact with the level. Note the minimap can still be used but the player cannot interact otherwise ...
AIController.StopMovement needs to be exposed to BP. ...
If a user makes a macro with a wild card array and then nests it inside of another macro. The wild card array will throw the following error. This can also happens with a StandardMacro like For Each ...
When the user clicks on a spin box and then goes to change it on a mobile device. The decimal point does not show up. This can make it hard to determine were exactly the decimal point will show up i ...