This is a bug found by a licensee ...
Description from the user: up to 4.23 properties nativize normally if they are written in C++ with the Instanced specifier. The discerning difference is that that there was no Blueprint Class itsel ...
Client crashes when connecting to server on Vive. Did not reproduce with Oculus Rift. ...
void UMoviePipelineBlueprintLibrary::ResolveFilenameFormatArguments(const FString& InFormatString, const FMoviePipelineFilenameResolveParams& InParams, FString& OutFinalPath, FMoviePipelineFormatArg ...
Changes to the sort order do not revert the order of inputs on a node when undone. It will change if the node is refreshed or the graph is saved, however. ...
For nodes with an FGameplayTag or FGameplayTagContainer pin, when changing the tag value (Pin->DefaultValue) and triggering Undo/Redo, the pin modification is not undone. Rather, it undoes the previ ...
Context Lumen is the default global illumination and reflections system. Lumen renders diffuse interreflection with infinite bounces and indirect specular reflections in large, detailed environments ...
the reproduce video and project are in the slack links: Slack Link: [Link Removed] ...
When the first checkpoint is recorded, the correct array properties will be captured in the LifetimeChangelist. When these array items are later removed and another property on the actor is changed, ...
Currently, we detect whether an anim instance is supported by the skeletal mesh and, if it isn't, unreference the instance, but we don't error or warn the user that this happened. This leads to conf ...