Modulated Shadows on IOS cause flickering on Skeletal Meshes

UE - Platform - Mobile - Feb 10, 2016

Modulated shadows are not functioning properly on IOS devices for skeletal meshes. Any skeletal meshes in the scene will cast a shadow, but have a flickering modulated shadow on the skeletal mesh as ...

ETC2 Android devices are no longer supported in the Google Play Store as of 4.14

UE - Platform - Mobile - Nov 29, 2016

When uploading ETC2 packages to Google Play Store, it shows that 10712 devices were removed as supported devices and 332 remain. They did state in their AnswerHub that the unsupported devices still ...

Sequencer does not refresh on creating a new camera if Default Property Tracks is empty

UE - Anim - Sequencer - Jan 24, 2017

If CineCameraActor's Default Property Tracks setting is empty, doing add camera in sequencer does not update the content of Sequencer. One needs to close then reopen Sequencer to see the added Camer ...

IPA Package Sizes have Increased between Versions

UE - Platform - Mobile - Feb 21, 2017

When packaging for iOS the IPA file seems to have increased in size from previous versions. The licensee made an important observation that it appears the master materials have almost halved in si ...

IAP failed to read purchase

UE - Platform - Mobile - Feb 20, 2017

In-app purchases do not seem to be working properly in Unreal Match 3 or other games ...

CreateWidget node keeps reference to created widget on output pin

UE - Gameplay - Blueprint - Oct 17, 2017

There was an issue in 4.16 (fixed in CL# 3437205) in which blueprint output pins would hold on to object references until the blueprint was destroyed. It appears that an additional fix may need to b ...

Player Controller does not handle multiple CharacterMovement movement modes

UE - Gameplay - Blueprint - Feb 6, 2018

From Bug Submission: The variable in the image I attached is unable to distinguish between multiple characters all possessed by the same player controller. So if one character has this variable set ...

Blueprint deleting Variables, kills function parameter shortcuts with same name

UE - Gameplay - Blueprint - Apr 4, 2018

When deleting a variable that shares a name with a function parameter. The references to the function will be deleted as well. ...

Light in Volumetric Fog offset in VR with Instanced Stereo and Forward Shading enabled

UE - Platform - XR - May 10, 2018

Light inside Volumetric Fog is offset in the right eye when viewing in VR with Forward Shading and Instanced Stereo Enabled If just Forward Shading or Instanced Stereo is enabled, this does not occ ...

Material Ambient Occlusion Does Not Work With Skylight Set to Movable

UE - Graphics Features - Jul 27, 2018

Material ambient occlusion does not work with the skylight set to movable. Setting the material to allow static lighting will fix the issue until the level is reloaded. Found in 4.19 CL# 4033788, 4 ...