In Array.h, there are a few typos in comments. In 4.9.2 and 4.10, the typos occur at line 2335 and 2359. *@param InIntem Item to be added. In Main, the typos are located at lines 2471 and 2495. ...
When exporting from SpeedTree with LODs + billboard, It seems that a warning is issued by including a material used only by Billboard. Is there a way to deal with it? ...
Hints: It has no problem in 4.24, only happening in 4.25 It has no problem as long as the Variable name is contained with Alphabat(English characters) fully; or start with Alphabat(A_变量 is fine) ...
It looks like static meshes can invalidate large numbers of VSM pages when the geometry and the light are not on light channel 0. ...
The problem is that the Cube is still loaded but "HiddenEd". It's AActor::bHiddenEdLayer property is set to true by the WorldPartition System. The Actor is dirty which makes the WP system pin it (wo ...
Skeletal meshes display Vertex Paint in RGB Color View Mode without being selected. This is inconsistent with Static Meshes, which must be selected prior to showing their Vertex Paint. ...
SceneTexture:SceneDepth node is not properly compiled in ES3_1. Regression? yes, It is working in 4.20.3 launcher version. This log come up with compile failure LogMaterial: Display: Missing cache ...
Reported in SF [Link Removed] For animators (translators and rotators), when the scene contains the 3D Grass materials, videos exported from the scene will display animators delay and speed up abou ...
The Max Deviation setting for a static mesh LOD is never used for Mesh Reduction. This results in incorrect values for automatically computed LOD distances, because the calculation uses the Max Devi ...
When changing the rendering Frame Buffer Pixel setting from "10 bit RGB 2 bit alpha" to "Float RGBA". The Editor's UI will change. (Please see the attached screenshots for comparison) ...