Level Blueprint zoom value is different for different templates.

Docs - Samples - Jan 30, 2017

I'm not sure where to set this value, but it's extremely noticeable when the value defaults to -7 and you go and place a node and it looks like a colorful square smaller than your fingernail. I tri ...

Children of a Blueprint Class not Available in the Default Value Dropdown for a Variable of that Class

UE - Gameplay - Blueprint - Jan 5, 2016

Creating a blueprint class, and then creating a few children of that class ( in this case, 4) does not display them as available options when setting the default value of a variable of that blueprin ...

Bitfield Bools in a struct and AnimBlueprint transitions not working together

UE - Gameplay - Blueprint - Apr 12, 2016

USTRUCT(BlueprintType) struct FTestStruct { GENERATED_USTRUCT_BODY() UPROPERTY(BlueprintReadWrite) uint32 ValueC : 1 ; UPROPERTY(BlueprintReadWrite) uint32 ValueD : 1 ; }; A ...

Value of Mass In Kg is multiplying in value when clicked

UE - Simulation - Physics - Jul 27, 2017

When changing the value of Mass In Kg for a child of a Skeletal Mesh Actor, the value is getting multiplied with every select, deselect, and enter press on the value. The number the value is multipl ...

Command r.DebugSafeZone.Mode 0 does not disable overlays

Tools - Feb 19, 2020

Running the console command r.DebugSafeZone.Mode 0 does not disable all overlays.  The issue occurs when setting custom values in DefaultEngine.ini as well.  Tested using the following settings:  ...

Widget With Spinbox Crashes When Destrcutor Is Called With Multithreaded Destruction Enabled

UE - Foundation - Core - UObject - Feb 28, 2020

When a widget with a spinbox is calls it's Destructor with "Multithreaded Destruction" enabled the engine crashes. I have tested in 4.23.1, 4.24.3, and 4.26 Main with "Multithreaded Destruction" dis ...

Packaging for Linux in a binary build should be disabled when not supported

UE - Platform - Linux - Jan 5, 2015

According to the user, if you install Linux toolchain, the binary build will allow you to package for it, and will not handle the failure gracefully ( https://forums.unrealengine.com/showthread.php? ...

Cannot PIE; Data Table Still Being Edited

Tools - Dec 22, 2015

After making some changes to a Data Table, attempting to PIE fails and returns this error message: Cannot Play In Editor When Performing Edit MemberVar_1 operation. This occurs after closing and sav ...

SteamVRAssetManager color format mismatch

UE - Platform - XR - May 23, 2018

User requests that TSF_BGRA8 in SteamVRAssetManager.cpp be changed to TSF_RGBA8 to match OpenVR API https://github.com/ValveSoftware/openvr/wiki/IVRRenderModels::LoadRenderModel SteamVRAssetManage ...

Crash Occurs when using the FreezeRendering Console Command in a Packaged Win64 Project

UE - Graphics Features - Jun 15, 2017

A crash occurs when entering the console command, 'Freezerendering' in a packaged Windows 64 bit project. The freezerendering command is used for debugging and performance purposes. An interesting ...