Some users are reporting crashes when attempting to connect to SVN after upgrading to 4.15. The only relevant change to SVN was the update of the 1.9 binaries to support SASL, so it's possible that ...
Rendering appears to be inconsistent between the left and right eye of the oculus when setting r.SeparateTranslucencyScreenPercentage to a number below 100 (99 in this example) ...
Attempting to package a plugin as DLC is failing with the following error message: Program.Main: ERROR: AutomationTool terminated with exception: System.Exception: Couldn't update resource However ...
The implementation of UMGSequencePlayer::Play and UMGSequencePlayer::Pause are not conducive to being able to efficiently pause and resume animations. Some problems that need to be addressed: 1. ...
This problem looks like the following parameters are not defined correctly. The correct parameter is Engine_Emitter_NumParticles. Engine_Emitter_NumParticles and PREV_Engine_Emitter_NumParticles .\ ...
The editor will crash when using "Convert Selected Components to Blueprint Class" for actors that the root component is not tagged as a BlueprintSpawnableComponent. ...
I was unable to test this due to not having provisions available to test on for tvOS distribution. However, we have reports of the following error: "PackagingResults:Error: Error Provision not foun ...
Camera Cut tracks don't work in some packaged code projects Regression: YES Working: 3249277 (4.14.3) Broken: 3348071 (4.15.1) Working: 3383544 (4.16 Main) ...
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Collision of child actor doesn't rotate if the parent is simulating physics. This was an old bug that an AnswerHub user reported back in 4.9 but now a licensee is reporting this same behavior in 4.1 ...