When changing a property on a large number of textures via the Property Matrix, memory usage can spike to over 26G. Tested in Main (Promotable-CL-2423505) Probably related to [Link Removed] ...
When a blueprint variable is given a category and subcategory then compiled, the variable will show up in the details panel when selecting components that existed when the blueprint was created. ...
https://udn.unrealengine.com/questions/298041/static-mesh-reimport-lod-bugs.html ...
Using the EditAnywhere specifier for a UPROPERTY results in some options not being visible in the editor that are visible when using VisibleAnywhere. ...
User reports that on the Sony Xperia M4 the FPS have decreased from about 25 down to 5 after upgrading to 4.11. ...
When executing the 'execute console command' with 'sg.ResolutionQuality 25' the engine scalability settings are at 6%. When you set the 'sg.ResolutionQuality 50' the engine scalability settings are ...
The splash screen on the iPhone 6s is stretched when loading. Tested alongside the iPhone 5s and the Samsung Galaxy Note 2 for comparison. The stretching only occurs on the 6s. iPhone 6s: 6240_iPho ...
Users are reporting hangs after exiting Standalone or other various windows launched through the editor. The resolution has already been found, but I am reporting for transparency. Note In order t ...
This is a top community crash occurring on Linux. A log file is attached. Additional information is currently unavailable. ...
When exporting a .raw file heightmap using the Copy/Paste tool, the file produced has a greyscale and pixelated result. ...