Projects that are deployed in the Debug configuration crash when trying to load mips on the Android device. I do not see this issue when launching a project onto Android using the Test configuratio ...
Player's can fly past the landscape boundary and get outside the map. Location I flew out was at X: -47020.0 cm, Y: 238600.0 cm, Z: 38700.0 cm ...
This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Nearly all affected project names reference that this occ ...
Crash attempting to copy all of the nodes in the Audio map of the ContentExamples project. Crashreporter: (link to specific crash) [Link Removed] (link to bugg) [Link Removed] Ensure condition fa ...
This is a common 4.18 crash. Users have not provided any description of their actions when the crash occurred. Source Context 376 int32 NumDescendantsChanged = 0; 377 // recursiv ...
Virtual streaming a 4K texture and setting the max texture size to 2048 causes the engine to crash. Tested in 4.21.2 (CL - 4753547), 4.22.3 (CL - 7053647), 4.23 (CL - 7445012), 4.24(CL - 7646041) ...
Attempting to click on a node in a Transition Logic that has been opened in a new tab will cause a crash when the correlating State node and it's transition have been deleted from the State Machine. ...
This is a common crash in the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 524 OutComponentToSelect = RootComponent; ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...
The HLOD system gets stuck in a infinite loop when building. Comment from the user: ++I've tracked it down to this code: const AActor* UHLODProxy::FindFirstActor(const ALODActor* LODActor) { a ...