Users have reported that building for Distribution on Gear VR results in failure due to a missing Oculus library. The error they receive is as follows: UATHelper: Packaging (Android (ETC2)): [javac ...
Attempting to add an entry to an array of instanced objects is not correctly displaying that entry in a child class based on that actor. It is expected that the inherited component in the child acto ...
A number of places in the code rely on raw UProperty pointers to track properties they care about. This can present issues when BPs inherit from other BPs, because the parent's class may be Purged / ...
Morph Targets broken importing untriangulated meshes with FBX ...
A user is reporting that using the following code in a GameMode class causes shipping iOS packages to crash on launch:void ANOGSSDKGameModeBase::StartPlay() { std::thread([](){ std::clog << "THRE ...
After the timeline exceeds the sequence, the Material on the image reverts to default Red. This does not happen to the color on the font however. This does Not happen in Main and in 4.16.1 therefo ...
This crash was previously being tracked in [Link Removed] with a generic "Assertion failed: ModuleInfo.Module.IsUnique()" error message. Ben.M updated that with CL 3376654 and commented: "This cou ...
When a component delegate is called in a blueprint as an event, changing levels causes the delegate to loose binding and not be called. ...
Slider component does not accurately update the value if thumb image is large in size. The issue is that when a value range on the slider is clicked the thumb should match the associated value; howe ...
In the 4.16 Binary build When making changes to an asset that is set up for auto import, or in a folder that is a Content Monitored directory, changes made do not get detected by the engine. Regres ...