Particle Systems Feed Broken Values to Dynamic Parameters in Materials with Instanced Stereo Enabled

UE - Niagara - Jul 11, 2019

Particle Systems Feed Boroken Values to Dynamic Parameters in Materials with Instanced Stereo Enabled Working as expected in 4.21 CL# 4753647 Found in 4.22 CL# 7053642, 4.23 Preview 1 CL# 7236301, ...

Unknown force is applied to the cloth when changing the skeletal mesh LoD with cloth.

UE - Simulation - Physics - Character - Jul 11, 2019

There are 3 issuesEach particles don't restore its previous position. Which is for calculating velocity by verlet iteration.The previous transform is cleared by current transform. It provides zero v ...

UPaperGroupedSpriteComponent does not override handling for its multiple FBodyInstances

UE - Simulation - Physics - Jul 10, 2019

UPaperGroupedSpriteComponent does not properly update its physics data at runtime, due to relying on the inherited UPrimitiveComponent functions that do not handle its multiple FBodyInstances. ...

Bottom of Media Player Video clamped on Oculus Quest

Media Framework - Jul 10, 2019

On Oculus Quest - The bottom portion of Media Player Textures are clamped. Confirmed in 4.24 MAIN @ CL 7226586 ...

Replay System throws an Ensure during demoplay when calling it in a different Level

UE - Networking - Jul 10, 2019

Replay System throws an Ensure during demoplay when calling it in a different Level. The error is thrown at Source\Runtime\Engine\Private\RepLayout.cpp]. It does not prevent the Replay from being pl ...

Imported animations don't import correctly when using same import settings as skeletal mesh it's based off

UE - Editor - Content Pipeline - Datasmith - Importer - Jul 10, 2019

When importing an animation using the same import settings as the imported skeletal mesh it is meant for part of the mesh is rotated 90 degrees around the root. The files that were used to verify th ...

If use Remove Unused Bones from Skeleton, PoseAsset of the skeleton will be broken

UE - Anim - Runtime - Jul 10, 2019

If user execute "Remove Unused Bones from Skeleton" on Skeleton where PoseAsset exists, the index held in FPoseData :: TrackToBufferIndex in PoseAsset will not be corrected, and it will refer to the ...

GetPackageLengthForCooking can be much larger than the actual file path length

Tools - Jul 10, 2019

If the file path with the asset contains a project name, the cooking file pathlength is incorrectly increased. The following code in ContentBrowserUtils :: GetPackageLengthForCooking causes this is ...

Anim notify issue with root motion replication

UE - Anim - Runtime - Jul 9, 2019

https://udn.unrealengine.com/questions/510965/view.html ...