Description

Generated from CrashReporter

Updated ticket for [Link Removed] which was stale.

Steps to Reproduce

No known steps to reproduce

Callstack
Assertion failed: [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 249] Result failed at D:\Build\++UE4\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:361 with error E_INVALIDARG

UE4Editor-Core!FWindowsErrorOutputDevice::Serialize(wchar_t const *,ELogVerbosity::Type,FName const &) [WindowsErrorOutputDevice.cpp:79]
UE4Editor-Core!FOutputDevice::LogfImpl(wchar_t const *,...) [OutputDevice.cpp:71]
UE4Editor-Core!AssertFailedImplV  [AssertionMacros.cpp:101]
UE4Editor-Core!FDebug::AssertFailed(char const *,char const *,int,wchar_t const *,...) [AssertionMacros.cpp:449]
UE4Editor-D3D11RHI!VerifyD3D11Result(long,char const *,char const *,unsigned int,ID3D11Device *) [D3D11Util.cpp:249]
UE4Editor-D3D11RHI!FD3D11Viewport::PresentChecked(int) [D3D11Viewport.cpp:364]
UE4Editor-D3D11RHI!FD3D11DynamicRHI::RHIEndDrawingViewport(FRHIViewport *,bool,bool) [D3D11Viewport.cpp:670]
UE4Editor-RHI!FRHICommandListExecutor::ExecuteInner_DoExecute(FRHICommandListBase &) [RHICommandList.cpp:325]
UE4Editor-RHI!FRHICommandListExecutor::ExecuteInner(FRHICommandListBase &) [RHICommandList.cpp:592]
UE4Editor-RHI!FRHICommandListExecutor::ExecuteList(FRHICommandListImmediate &) [RHICommandList.cpp:642]
UE4Editor-RHI!FRHICommandList::EndDrawingViewport(FRHIViewport *,bool,bool) [RHICommandList.cpp:1524]
UE4Editor-SlateRHIRenderer!FSlateRHIRenderer::DrawWindow_RenderThread(FRHICommandListImmediate &,FViewportInfo &,FSlateWindowElementList &,FSlateDrawWindowCommandParams const &) [SlateRHIRenderer.cpp:987]
UE4Editor-SlateRHIRenderer!TGraphTask<TEnqueueUniqueRenderCommandType<`FSlateRHIRenderer::DrawWindows_Private'::`29'::SlateDrawWindowsCommandName,<lambda_076ca5c89cb03ad0d8e3fd21b4a903a2> > >::ExecuteTask  [TaskGraphInterfaces.h:842]
UE4Editor-Core!FNamedTaskThread::ProcessTasksNamedThread(int,bool) [TaskGraph.cpp:686]
UE4Editor-Core!FNamedTaskThread::ProcessTasksUntilQuit(int) [TaskGraph.cpp:582]
UE4Editor-RenderCore!RenderingThreadMain(FEvent *) [RenderingThread.cpp:333]
UE4Editor-RenderCore!FRenderingThread::Run() [RenderingThread.cpp:464]
UE4Editor-Core!FRunnableThreadWin::Run() [WindowsRunnableThread.cpp:96]
UE4Editor-Core!FRunnableThreadWin::GuardedRun() [WindowsRunnableThread.cpp:53]
KERNEL32!d8130000  + 14034
ntdll!da960000  + 73691

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Cannot Reproduce
ComponentUE - Rendering Architecture - RHI
Affects Versions4.234.244.25
Target Fix4.26
CreatedAug 16, 2019
ResolvedOct 6, 2020
UpdatedFeb 3, 2021