MoviePipeline: ExecutorJob UserData field lost on Queue Load

UE - Anim - Sequencer - MRQ - Jan 6, 2023

I didn't check with the debugger, but I suspect this is caused by: void UMoviePipelineExecutorJob::OnDuplicated_Implementation() { UserData = FString(); When the queue is loaded, each job is dupl ...

Actors gets moved away from the pivot when replacing an existing Packed Level Actor in a Level instance with external actors.

UE - World Creation - Worldbuilding Tools - Level Instances - Mar 21, 2023

Licensee: When I try to create a new Packed Actor and replace an existing one in a Level instance, the actor gets moved away from the pivot. ...

Gameplay Cue Notify Paths in Game Feature Modules don’t work when written in the ini file, only when added via AddGameplayCueNotifyPath()

UE - Gameplay - Gameplay Ability System - Dec 4, 2023

The gameplay cue may work fine the first time. If this is the case, then relaunch the editor. It should then be broken, as the tag is no longer loaded after its creation. ...

Mismatch of light position and PerObjectProjectedShadows

UE - Graphics Features - Jul 23, 2024

Per-Object shadows cast by a stationary point light do not appear in the correct place on movable geometry. ...

Splitting a struct in an Anim Blueprint does not work

OLD - Anim - Mar 23, 2015

In an Anim BP, splitting the transform structs of a Transform (Modify) Bone node causes the node to be come non functional. Transform components must be combined in order for the node to work. EX ...

Material Parameter Collections must be reassigned to access new parameters

UE - Gameplay - Blueprint - Mar 23, 2015

To access newly created parameters in a Material Parameter Collection via the Set Scalar Parameter Value or Set Vector Parameter Value nodes, you must reassign the Collection to the node. Also Repr ...

Sound Class Radio Filter Volume Functionality

UE - Audio - Jan 12, 2015

When creating a Sound Class and editing/applying the 'Radio Filter Volume' option, the sounds associated with the sound class seem to have their attenuation settings overridden or mixed in with an i ...

SlateDialogs does not block user from setting a folder as the uproject in UFE

UE - Platform - Linux - Aug 20, 2016

Users are able to set a folder as the project using SlateDialogs in Unreal Frontend on the Linux machine. ...

Draw Material to Render Target renders black in Standalone

UE - Graphics Features - Sep 28, 2016

The 'Draw Material to Render Target' in blueprints renders black when launched in Standalone. This is not the case when using the same blueprint and running PIE. The interesting thing about this is ...

SyncGroups Do Not Function between AnimSequences when Blend Time is 0

OLD - Anim - Sep 22, 2015

SyncGroups Do Not Function between AnimSequences when Blend Time is 0 (zero) *It is quesitonable SyncGroups function between AnimSequences regardless of what the blend time is set to, but especiall ...