When using the an underscore in the front of a name no longer works for sorting in 4.7 and later. In 4.6 and prior if you added an underscore to the front of the name it would sort to the top of the ...
When a component that is included in a blueprint by default is set and placed in the viewport, the instance of the blueprint is not updated in the viewport if the yellow arrow is used to reset the c ...
Data Table Columns do not properly wrap text when text is longer than the column width. ...
Switch on Gameplay Tag does not acknowledge changes to Gameplay Tag variable in Standalone game. ...
"Use T0As Ref Pose" doesn't work when FBX has two meshes with different bind poses. See attached example assets ...
If an actor has had simulate physics enabled and then the console command Slomo 0 is used, force will be added to the mesh, causing it to fly. ...
Duplicated blueprint components do not update when altered until compile is pressed. They don't accept new parameter values nor do they respond to any transforms. ...
If nodes are copy/pasted from a project in 4.7 to a project in 4.8, various nodes will not copy over and must be remade in the 4.8 blueprint. ...
Open Level does not properly work in Launch Game. Instead of streaming the intended level, it streams the previous level. ...
When you have a character in a level and if you setup the blueprint of the character as shown below, the rotation of the character will differ when played Standalone vs Selected Viewport. Photo of ...