Startup movies are not being copied to the Content/Movies directory within the Content Browser. This can be confusing to users as it is not editable, but still functions correctly as a startup movie ...
Rotated component made into root displays incorrectly in the blueprint editor. Closing and reopening the BP editor corrects the displayed root component. ...
When an object channel is deleted in Project Settings, any EObjectTypeQuery array becomes broken due to the array size shifting. Additionally: Enums can change when adding new Object Channels after ...
In editor, data layer system respects the data layer settings for each actor, but at runtime, the condition check is made collectively for each actor cluster, resulting in differences in behavior. ...
If a user creates a C++ class that contains a struct and references that struct within a blueprint, making any changes to the struct within C++ header file will prevent the user from saving the blue ...
Exporting the UE4 Mannequin to Blender then re-importing to UE4 breaks the animations, causing them to reimport rotated 90 degrees ...
If the mouse is toggled to show by using "Set Show Mouse Cursor" and then the user clicks in the window the mouse will lose focus (the camera will no longer freely track the mouse) ...
When you package a project for Windows Shipping, The project will not generate a log file when the .exe project is played. The project will generate a log file if you package the project in the De ...
When changing Up Ratio for the Gear Setup in a Wheeled Vehicle's Vehicle Movement Component, there are some weird results. At 1.0 for Gear Setup, the gear should shift once RPM is at max but it will ...
Delegation issue with copied instances of a Trigger BP that is based off of the StaticMeshActor parent class. If bp Trigger A is placed into the level and then 2 copies are made (B & C), when C i ...