Holding Right mouse button to scroll a scroll box appears to be much slower

UE - Editor - UI Systems - Slate - Aug 17, 2016

Holding Right mouse button to scroll a scroll box appears to be much slower than it did in previous versions of the engine. The user must move their mouse many times further to scroll to the bottom ...

Force View is enabled after Generating Proxy Meshes

UE - World Creation - Worldbuilding Tools - HLOD - Aug 17, 2016

After Generating Proxy Meshes for an HLOD cluster, Force View will be enabled for it. The user will have to disable Force View to see the LOD actor's behavior in the level. ...

Editor Crashes When Attempting to Change Units in Project Settings

Tools - Aug 17, 2016

The editor crashes when attempting to make a change to the units located in Edit->Project Settings->Editor->Appearance. The crash occurs as soon as one of the dropdowns is clicked. This is a regr ...

UnrealFrontend has missing tooltips in drop down menus

Tools - Aug 17, 2016

Unreal Frontend does not have tooltips for the options in the drop down menus. I do not see this with the Project Launcher. REGRESSION: Yes Worked: This previously worked in 4.12.5 Binary CL-30392 ...

Editor primitives render incorrectly in stereoscopic with instanced stereo

UE - Platform - XR - Aug 17, 2016

Trigger box icons move around when oculus head movement is used. Found in //UE4/Release-Staging-4.13 @ 3090357 QA-Promotion map Edit: 08-22: This affects volumes as well as their editor icons, upd ...

GPU particles no longer work on iOS or TVOS Metal devices

UE - Platform - Mobile - Aug 16, 2016

Butterflys do not have a trailing particle effect in BlueprintOffice on tvOS. They DO show a particle effect when played in Mobile Preview in the editor so I have assigned this to Platform for now. ...

Sharp line seen on reflective hardwood floors in BlueprintOffice on tvOS

Docs - Samples - Aug 16, 2016

There is a line down the middle of the hardwood floors in BlueprintOffice on tvOS This looks the same in Mobile Preview ...

Ensure when automapping a rig to a skeletal mesh with matching bone names

OLD - Anim - Aug 16, 2016

An ensure occurs when the user uses Automapping to map a rig to a skeletal mesh that has the same names for the bones. This does not occur when the bones have different names. ...

Unable to interact with security camera control panel in BlueprintOffice on tvOS

Docs - Samples - Aug 16, 2016

Unable to interact with the security camera control panel in BlueprintOffice on tvOS ...

Disparity in displaying gears for Vehicle Advanced

Docs - Samples - Aug 16, 2016

There is a disparity between code and BP of the displaying gears. ...