User is reporting a crash when using the console command "highreshot #" with any number. [Link Removed] ...
Reported by Twitter user, "Does #UE4 seriously not support importing greyscale textures anymore?" ...
After doubling the number of physics objects in the level the client loses input/ignores input ...
Peripheral Vision Angle values are not being clamped to the maximum supported value if a greater value is entered. ...
It looks like FDynamicOutputHelper::IsTypePickerPin and FDynamicOutputHelper::GetTypePickerPin need to be updated to support soft references. ...
Listen For Input Action firing erroneously. Confirmed in 4.26 MAIN @ CL 11536993 ...
Need to make sure we support nullptr entries or make sure we do not create such null entries. ...
CalculateLodCount tries to bound the output LOD count as at least one (count >= 1), but actually bounds it as no more than 1 (count <= 1). Just need to change a FMath::Min to FMath::Max. ...
For each "EnumName" nodes do not update when passed into a create widget node via an exposed variable ...
Instead of clearing the metadata we should enable editing the metadata for vectors since the details panel supports it already. ...