Local notifications do not work properly on Android with SDK version 26. This is important as Google is now requiring Android SDK 26 or later for new apps. Regression?: No This occurred in 4.19.2 ...
A linker error is encountered if an Editor plugin spawns an ACullDistanceVolume instance. This is caused by neither having ENGINE_API or MinimalAPI specified in its UCLASS macro. Regression?: No Th ...
No user comments in crash group 760 PX_ASSERT((!capacity) || (newData && (newData != mData))); 761 copy(newData, newData + mSize, mData); 762 763 // inserting elem ...
Physics replication is not working properly. The replicated physics are different than what is on the server. The user who reported this issue pointed out this line as well which seems to not do any ...
The HLOD system gets stuck in a infinite loop when building. Comment from the user: ++I've tracked it down to this code: const AActor* UHLODProxy::FindFirstActor(const ALODActor* LODActor) { a ...
A TMap containing a struct with a UObject reference property (set to nullptr by default) does not serialize properly for an instance where the UObject reference is set on the instance, but the TMap ...
The vertex interpolate node doesn't work with lightmass. Found in 4.19 CL# 4033788, 4.20 CL# 4233996, and 4.21 CL# 4258917 ...
MeshEditor Crashes When Tool is Selected. Found in 4.20 CL# 4233996 and 4.21 CL# 4258917 ...
When using Finish or Custom Event Tracks in a Timeline, they won't execute when 'Set New Time' is being used with another Timeline or Float value. This issue was reported and tested in 4.19.2 (CL ...
Child Actors do not replicated properly to clients when running a project using the "-game" commandline argument. This does functionality does work properly in PIE and in a cooked build however. Re ...