Crash when closing the timeline tab inside UMG editor and reopening UMG editor Reported here:https://udn.unrealengine.com/questions/307297/umg%E3%82%A8%E3%83%86%E3%82%A3%E3%82%BF%E8%B5%B7%E5%8B%95% ...
Defining a FRuntimeFloatCurve inside a code based struct causes the editor to crash if the struct is added as a local variable to a blueprint function and the "Create External Curve" button is press ...
The OnSmartLinkReached event is not firing in PIE. This is a regression. In 4.12.5 the event fires as expected. Found in 4.13.0 CL 3106830 Reproduced in 4.14 Main CL 3129233. ...
When content editors are open, they cause sequencer to be updated more than once per frame. This causes animations running in PIE to play faster than expected. Licensee provides code for a potential ...
Ease node not considered Pure function but has no exec pins. This causes a warning to appear within the compiler results as seen in the attached image. Regression (yes) issue (does not) occur in 4 ...
When in Foliage Painting mode, the left trigger press causes the right controller to paint foliage instead of the left controller. This bug does not affect Landscaping or Mesh Painting. This is a r ...
In the Effects level of Content Examples, the Ribbon trails appears to snap back to the origin of the particle effect after the life of the particle. This is an issue in 4.13.1 as well. This is a ...
The landscape tool is not working correctly in OSX Sierra 10.12 This could not be reproduced in El Capitan 10.11.6 on a similar iMac or on Windows Not a regression as it occurs in 4.13.2 as well ...
Creating an event dispatcher and BlueprintImplementableEvent function with the same names causes a signature conflict inside the blueprint. The event dispatcher is then broken as it cannot be delet ...
While testing another fix I noticed HISM LOD transitions are not working in Main or 4.9 branch. There is no screen-door effect and multiple LODs seem to be rendering simultaneously compared to 4.8. ...