A workaround was provided for the user, to use 'Set Attach End to Component' nodes during BeginPlay. While this fixes the issue in gameplay, the editor preview no longer syncs with gameplay. ...
This is due to the [Link Removed] encoded UFunction object name passing through UHT into the boilerplate code (*.gen.cpp) that gets generated from the nativized Blueprint's C++ header file. The iss ...
Something must have changed with how LERP's or Vector Transforms deal with a float 0 value, which breaks this particular material Error:[Image Removed] Fix:[Image Removed] ...
We encountered this issue during the Mobile Compat pass for 4.13 4.12 FPS/FR: 60/16 4.13 FPS/FR: 47/20 ...
Surfaces are getting washed out or over brightened when using a Cubemap on a Skylight in VR. Tested 4.15.2 - 3416026 : Does not occur 4.16. p2 - 3415565: Occurs ...
Setting a plugin module's type to "Editor" causes syntax highlighting in XCode to break for .cpp files in that module. Setting the type back to Runtime fixes the behavior ...
After the timeline exceeds the sequence, the Material on the image reverts to default Red. This does not happen to the color on the font however. This does Not happen in Main and in 4.16.1 therefo ...
[Link Removed] it seems like in 4.16 clicking the "Export translations for this culture" button (and perhaps import as well) for cultures that are not the native culture, you get an error ...
This is an intermittent crash occurring in the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred. The callstack is similar to [Link Removed], fixed i ...
Adding a USequenceComponent to a code class will cause the editor to crash when the component is selected in blueprints Regression: No - same behavior occurs in 4.16.3 (CL 3561208) ...