Ensure exiting PIE after stepping into Blueprint Function Library

UE - Gameplay - Blueprint - Nov 20, 2017

Ensure occurs when the user exits PIE after debugging a blueprint and stepping into a blueprint function library. ...

Rename Folder in World Outliner does not function on Mac

UE - Platform - Apple - Nov 21, 2016

Right-clicking on a folder in the World Outliner and selecting "rename" in the drop down menu is not functioning on Macs running El Capitan or Sierra. NOTE: The folder can be renamed by selecting, ...

Using a function to set button style causes a crash

UE - Gameplay - Blueprint - Mar 12, 2015

I user was using a function to set button styles and they found that this would cause their editor to crash when trying PIE ...

Packaging fails with Nativization when function returns array of classes

UE - Gameplay - Blueprint - Apr 28, 2017

When a BlueprintCallable function returns an array of classes, packaging will fail if Nativization Method is set to Inclusive. ...

FullScreen command no longer appears functioning when the oculus home is running

UE - Platform - XR - Apr 13, 2016

FullScreen command no longer appears functioning when the oculus home is running ...

Set Actor Scale 3D Not Functioning as Expected

UE - Gameplay - Blueprint - Jan 12, 2016

Using Set Actor Scale 3D in the Construction Script is not functioning as expected. If you set the scale to 1,1,1, you are still able to freely scale an instance of the object in the scene. However, ...

Sound Class Radio Filter Volume Functionality

UE - Audio - Jan 12, 2015

When creating a Sound Class and editing/applying the 'Radio Filter Volume' option, the sounds associated with the sound class seem to have their attenuation settings overridden or mixed in with an i ...

Calling RestartGame Function causes a crash when exiting PIE

UE - Gameplay - Jul 7, 2015

If the Restart Game function is called in blueprints or code then the editor will crash when exiting PIE [Link Removed] ...

Ensures cooking blueprints using functions that have delegate pins

UE - Foundation - Core - May 6, 2020

REGRESSION: Does not occur in 4.24 Cooking a project containing functions with delegate pins fails with multiple ensures. ...

Scene Color not Functioning when Used with HUD Blueprint

UE - Graphics Features - Mar 27, 2015

I was not able use the 'Draw Material' node function in conjunction with 'SceneColor' within the HUD Blueprint. However, as soon as I deleted the 'SceneColor' node within the material editor, I was ...