No sound play in editor when using ALSA (Advanced Linux Sound Architecture), and log spam when launching a project ...
Reported by Twitter user, "Does #UE4 seriously not support importing greyscale textures anymore?" ...
OculusHMD plugin fails to compile on Android if compiling for x64 architecture; it isn't supported so module needs to be skipped. ...
DOF does not display correctly(screen turns black) on several mobile devices. I could repro the issue on:Samsung GALAXY S7, Android 6.0.1Xperia X Performance (F8132), Android 6.0.1 ...
AbilitySystemComponent crashes when RemoveActiveGameplayEffect is called during world teardown for an active gameplay effect that ticks periodically, by unsafe GetWorld()->GetTimerManager() access w ...
Attempting to use Rebuild / Clean fails to compile. VS output shown in callstack. ...
Editor preferences are not successfully exporting in //UE5/Release-5.1 This issue is occurring in Binary //UE5/Release-5.1 at CL 23901901 This issue is NOT occurring in Binary //UE5/Release-5.0 at ...
Short duration sounds (< 1.0 seconds) trigger a check on max distances by sound nodes in a sound cue. Sound cues which use SoundNodeParamCrossFade are reporting 1.0 as the max distance and thus resu ...
There is a consistent crash when incrementally compiling headers containing generated code. The code for launching UHT accesses a property which is null when compiling with the UBT makefile. ...
Licensee has proposed a potential workaround (initialising vertex array with at least 1 element). ...