Light min roughness set to 0 will create black artifacts on materials with negative roughness value

UE - Graphics Features - Aug 9, 2016

Any light's min roughness setting creates black artifacts with materials who have a roughness value less than 0. The min roughness must be =< 0. ...

BoneMap thread safety crash

UE - Graphics Features - Aug 9, 2016

Crash occurs in FGPUBaseSkinVertexFactory::FShaderDataType::UpdateBoneData() on RenderThread2 at the following line: check(NumBones <= MaxGPUSkinBones); The problem seems to be a race condition ...

Crash importing alembic asset over itself after saving it in Content Browser

UE - Gameplay - Aug 9, 2016

Crash occurs when importing an alembic asset as a static mesh, saving it, and then importing it again as Geometry Cache. ...

World Composition origin shifting does not account for shifting the Dynamic Directional Light shadow casting

UE - World Creation - Worldbuilding Tools - World Composition - Aug 9, 2016

Directional light does not cast dynamic shadows after origin rebasing using world composition. There is an attached project that reproduces this. To see that the shadows load primarily where the l ...

Frequent ensure when attacking in Couch Knights

UE - Gameplay - Aug 9, 2016

Ensure frequently occurs when attacking in Couch Knights. It doesn't seem to occur every time, or it requires some timing. But if the user exits PIE and keeps trying, it will eventually occur. ...

FBX Import into Level node rotation

UE - Editor - Content Pipeline - Import and Export - Aug 9, 2016

User has pointed out that generating FBX files through C++ causes the level nodes and a light node. I'm not fully versed with this, so the notes from the user may be more helpful for their descript ...

Get Instances Overlapping Box node does not pick up overlapped instances

UE - World Creation - Worldbuilding Tools - Foliage - Aug 9, 2016

Get Instances Overlapping Box node does not recognize instanced meshes overlapping the box. The bounds of the box make no difference, nor does having the box test for instances within the same bluep ...

iPhonePackager 64 bit packaged with 32-bit deployment server.

UE - Platform - Mobile - Aug 9, 2016

This was discovered by Release team when attempting to smoke Release 4.13 P2 ...

LOD asset does not visibly update

Tools - Aug 9, 2016

When cycling through the LODs of the "SkeletalMesh_LOD_Skeleton" there is no visible distinction of the LODs. The LODs do update in the info printed on the left side(As seen in the gif below) but th ...