No volume appears when adding a blueprint of a custom volume class to the viewport. Adding an instance of the custom class directly does show the box, but additional functionality cannot be added v ...
Packaging with GoogleVR (Daydream) fails with Gradle enabled: https://answers.unrealengine.com/questions/678203/417-exporting-daydream-project-with-gradle-results.html ...
When CommandLineTools is set as the default tool, an inaccurate warning message is displayed when opening the Editor that states that Xcode is too old to compile Metal shaders, even if the latest ve ...
We need to handle TrackedDeviceClass_DisplayRedirect as a valid device in SteamVRController.cpp ...
Suggested feature by a licensee and there have been a few use cases recently we've seen. [Link Removed] for vis ...
This also brings up a good point about how `FName::NameToDisplayString` works. Currently it will only remove a 'b' character if a boolean is given, which leads to inconsistent results throughout the ...
The SetConstraintBindingID of the ConstraintSection on the Sequencer is the BlueprintPure function. The licensee is trying to parent and child objects on the Sequencer using sequencer scripting, and ...
Overview: Function at fault: FSocketSteam::RecvFrom (https://github.com/EpicGames/UnrealEngine/blob/c3caf7b6bf12ae4c8e09b606f10a09776b4d1f38/Engine/Plugins/Online/OnlineSubsystemSteam/Source/Private/ ...