In world partition levels, deleted actors can become unexpectedly unloaded prior to saving, causing loss of work. Specifically, this issue occurs after the undo history has been cleared (either manu ...
LandscapeSplineActors and LandscapeSplineMeshesActors are not behaving as expected in 5.4 or 5.5. Testing in 5.4 the issue mostly seems to stem from issues with the Target Landscape -> Landscape Ac ...
When importing non-baked animation (i.e. not keyed on every frame) onto a camera in sequencer, Unreal adds extra keys to the rotation and scale attributes as if it is baking the rotation and scale a ...
Event Tick works when it's running on Windows however once it's packaged or even launched onto all platforms, the event tick does not work as anticipated. This happens on all platforms. *Project ca ...
When rendering a Light Function into the Translucency Lighting Volume, the World Position Material Expression returns the position relative to the Camera (unrotated), not the World. This can be mor ...
3 users reported the same issue. DEBUG: Error 2203: Database: 1031. Cannot open database file. System error -2147287038 or DEBUG: Error 2203: Database: 1036. Cannot open database file. System err ...
In UE versions 5.4 and onwards (as of CL 42589677 in Main), when an Instanced UObject property is defined in an Actor Blueprint, modifying the default value in the Blueprint does not propagate the c ...
In UE 4.20 we got a feature that let you import a FBX file that contains cameras with a camereaswitcher to create a "camera cut track" within sequencer. From the release notes of 4.20: https://docs ...
There is some strange issue with CCD where constrained CCD objects can get velocity nulled when hitting things while constrained, its very hard to reproduce normally in engine but happens often in V ...
There are 3 issuesEach particles don't restore its previous position. Which is for calculating velocity by verlet iteration.The previous transform is cleared by current transform. It provides zero v ...