Convex Decomposition is broken on Linux using Imported Static Mesh

Tools - May 23, 2018

Changing the complexity of the desired mesh using the Hull Count, Hull precision and Max Hull Verts on Linux requires the process more time to complete, but causes no results. This process works as ...

[Feature Request] FWebBrowserWindow::UnbindUObject of IOSPlatformWebBrowser.cpp is not implemented yet

UE - Platform - Mobile - May 23, 2018

FWebBrowserWindow::UnbindUObject on iOS is not implemented yet.  IOSPlatformWebBrowser void FWebBrowserWindow::BindUObject(const FString& Name, UObject* Object, bool bIsPermanent /*= true*/) { } ...

UMG widget callbacks do not set PIE context in editor

UE - Editor - UI Systems - May 21, 2018

This is from a UDN post. Several gameplay functions, such as level streaming and SoftObjectPtr resolution, depend on the GPlayInEditorID being set when that code is executed in PIE in the editor. T ...

Enabling Preview Rendering Level Mobile GLES3.1 on Map With Vector Fields Results in Editor Crash

UE - Platform - Mobile - May 21, 2018

Reproduced Crash on 4.18.3, 4.19.2, and Main CL 4081612. Licensee states: Based on a quick inspection of the code, it seems FVectorFieldVisualizationVertexFactory::ShouldCache() returns false (req ...

Cannot edit properties for a component inherited from a code class if the component's default subobject was created using a string that matches the variable name of a component in a parent code class

UE - Gameplay - May 18, 2018

It is not possible to edit the properties in the Details panel inside the Blueprint editor for a component inherited from the parent code class, if the default subobject for that component was creat ...

Instanced Static Mesh component instances in levels that are not currently loaded do not have their defaults updated properly

UE - World Creation - Worldbuilding Tools - Foliage - May 17, 2018

Editing the properties of an Instanced Static Mesh or Hierarchical Instanced Static Mesh does not propagate those edits to the defaults of instances that are in levels that are not currently loaded. ...

DebugCanvas handling Windows HighDPI scaling incorectly

UE - Editor - UI Systems - Slate - May 16, 2018

Change windows DPI scaling to something other than 100% causes the DebugCanvas to display incorrect position and text size. ...

Cannot package a Client version of a project in UFE when using VS 2017

Media Framework - May 16, 2018

Trying to package a Client version of a project using Visual Studio 2017 currently fails. Packaging a Client version of a project using Visual Studio 2015 completes successfully. Alternate Steps to ...

[Rhino UVS] - Texture map offset and repeat settings changed from Rhino to UE4

UE - Editor - Content Pipeline - Datasmith - Importer - May 16, 2018

Issue was reported by customer (Oct 15, 2018): [Link Removed] ...