CTRL+LMB/RMB with scale widget does not auto scale along x or y axis

Tools - Mar 18, 2015

Pressing CTRL+LMB/RMB does not scale along the X or Y values automatically. Instead, it scales the entire object. ...

Nanite material audit reports null material when WorldGridMaterial replaces a deleted material in the editor

UE - Rendering Architecture - Materials - Nov 10, 2022

Workaround it to reassign a material to the mesh and resave ...

Use Mouse for Touch leads to fire Released and Clicked with Pressed at the same time for UMG Button

UE - Editor - UI Systems - Nov 23, 2018

Pressed, Released and Clicked should be fired in the same manner w/wo Use Mouse for Touch option. These three events are fired at the same time when enabling the option. [Image Removed] ...

Double-clicking metasound graph input widget resets value to 1, but displayed value does not change

UE - Audio - MetaSounds - Nov 16, 2022

Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...

Z order in based on the position in the Hierarchy is reversed in 4.9

UE - Editor - UI Systems - Oct 13, 2015

The Z order that is given to a widget based on it's position in the Hierarchy panel in 4.9 goes from bottom of the hierarchy to the top (The bottom widget is the front most widget) instead of the to ...

Slate drag/drop detection does not work with multiple pointers

UE - Editor - UI Systems - Slate - Jan 11, 2017

The drag delta detection in SlateApplication does not ensure that the two pointer events it is comparing are coming from the same pointer. This causes it to think dragging should begin on a widget b ...

PostEditChangeProperty has NULL property when moving actor in editor

UE - Gameplay - Mar 17, 2015

When using the transform widget in the editor, the Property value of a PostEditChangeProperty() call will be NULL. The transform widget that is being moved in this case is the widget attached to th ...

Crash upgrading a UMG project

UE - Anim - Sequencer - Aug 16, 2017

Non-Power of 2 images are not rendering on iOS devices

UE - Platform - Mobile - Feb 2, 2015

If you create a UMG with an image in the Umg that is not a power of 2, The image will not appear on an iOS device. Tested this on a Android device (Nexus 5 with ETC1 and ATC. PVRTC will not allow t ...

Using copy and paste twice with a button named "<" with a child attached to it of text name ">" will cause a crash

UE - Editor - UI Systems - Mar 2, 2015

The user can use special character when naming widgets in widget blueprints which can cause some issues. In this case naming a button "<" and adding a child text block to the button named ">" will c ...