GAS: RemoveActiveGameplayEffect crashes when called during world teardown for periodic GEs

UE - Gameplay - Gameplay Ability System - Mar 2, 2023

AbilitySystemComponent crashes when RemoveActiveGameplayEffect is called during world teardown for an active gameplay effect that ticks periodically, by unsafe GetWorld()->GetTimerManager() access w ...

Rebuild and Clean options in Visual Studio fails compile

UE - Foundation - Build - Farm - Oct 20, 2016

Attempting to use Rebuild / Clean fails to compile. VS output shown in callstack. ...

Editor Preferences export failing

UE - Editor - Workflow Systems - Mar 14, 2023

Editor preferences are not successfully exporting in //UE5/Release-5.1 This issue is occurring in Binary //UE5/Release-5.1 at CL 23901901 This issue is NOT occurring in Binary //UE5/Release-5.0 at ...

Sound Cues report incorrect MaxDistance when using SoundNodeParamCrossFade

UE - Audio - Apr 23, 2015

Short duration sounds (< 1.0 seconds) trigger a check on max distances by sound nodes in a sound cue. Sound cues which use SoundNodeParamCrossFade are reporting 1.0 as the max distance and thus resu ...

UBT crashes when doing an incremental build

UE - Foundation - Cpp Tools - UnrealBuildTool - Aug 9, 2017

There is a consistent crash when incrementally compiling headers containing generated code. The code for launching UHT accesses a property which is null when compiling with the UBT makefile. ...

StompMalloc throws error in Embree setup

UE - Graphics Features - May 27, 2021

Licensee has proposed a potential workaround (initialising vertex array with at least 1 element). ...

Proejcts with vr.InstancedStereo=true crash on Mac

UE - Platform - XR - Jan 12, 2023

Sounds like neither Multiviewport nor View Instancing (MMV) is not supported on Mac atm, and the logic in StereoAspects asserts. See attached log from a partner. ...

Nvidia DLSS plugin causing crash in PIE

UE - Graphics Features - Feb 10, 2023

The editor is crashing with the 5.1 Nvidia DLSS plugin enabled after performing PIE. This issue is occurring in Binary //UE5/Release-5.1 at CL 23901901 This issue is NOT occurring in Binary //UE5/ ...

Setting max undilated frame time to a negative value crashes the editor

UE - Gameplay - Apr 6, 2018

In the world settings of any level, changing the max undilated frame time to a negative number results in the editor crashing. ...

Crash when referencing GearVRController

UE - Gameplay - Blueprint - Jul 10, 2017

SamD and I noticed that in 4.17 the GearVRController component wasn't appearing in searches in the editor. This crash doesn't occur in 4.16.1 ...