Changing Time Dilation at runtime causes erratic physics with Vehicles

UE - Simulation - Physics - Oct 20, 2015

When changing Time Dilation settings at runtime, it can cause vehicles to be thrown into the air and exhibit other odd physics behavior. This issue occurs when the Time Dilation is being set from sl ...

Crash: Using Sequencer to attach an actor with multiple skeletal mesh components crashes the editor

UE - Anim - Sequencer - Nov 30, 2016

When using an Attach track in sequencer to attach an actor that contains more than one skeletal mesh component, the UI to choose which mesh component to attach to pops up, but then the editor hangs ...

Differences in Auto-Exposure between Editor PIE and Packaged Build for VR

UE - Platform - XR - Apr 3, 2017

A licensee is reporting a difference in auto-exposure brightness levels between PIE and a Packaged project. He is working in VR, but since I was not able to reproduce the issue on my end it is hard ...

Draw at desired size does not return to being false when unchecked

UE - Editor - UI Systems - Aug 4, 2017

When setting "draw at desired size" for a widget component to true, the "Draw size" will no longer respond to input. ...

Gear VR enabled distribution APKs should not be signed with v2signing with Gradle

UE - Platform - Mobile - Aug 11, 2017

Oculus store does not accept APKs signed with v2 signing from Gradle. ...

Shortcut(Function, Add a new function graph) leads to crash in the MacroLibrary editor.

UE - Gameplay - Blueprint Editor - Dec 4, 2017

Shortcut will still led to create a new function in the macro library. and this makes engine crash with following callstack. Assertion failed: Blueprint->BlueprintType != BPTYPE_MacroLibrary [Link ...

Cannot find source code error when doubleclicking blueprint nodes to see it in the code.

UE - Gameplay - Blueprint - Apr 2, 2018

The launcher version engine cannot find *.inl file from installed location (i.e. in my case it is located at D:\Launcher\UE_4.19\Engine\Source\Runtime\Engine\Classes\Kismet\KismetMathLibrary.inl) an ...

Crash when calling an event with an enum reference parameter with literal

UE - Platform - Linux - May 1, 2018

The issue appears to be the type of the input pin on the custom event(or function - both behave the same), under normal circumstances it should allow you to pick the enum from a list on the calling ...

Collision generates overlap event without a Character triggering it

UE - Simulation - Physics - May 8, 2018

When using OverlapAll as a collision preset on a Cube, the collision will trigger when placed near a wall even if the Character has not collided with the Cube. ...

Selecting with eyedropper tool will select ChildActor

Tools - Sep 14, 2018

It can select ChildActor with the Eyedropper tool. Since ChildActor is an actor created temporarily, when you restart the Editor it becomes empty because there is no reference. When selecting AActor ...