When using a SceneCapture2D within blueprints (as a component or actor blueprint) and moving the blueprint around while placed in the world (Capture Every Frame and Capture on Move enabled). The mem ...
The WITH_EDITORONLY_DATA preprocessor definition is not included in the list of definitions for a new project, or the UE4 solution. ...
We discovered this issue when dealing with answerhub java issues. Previously the java version came bundled with the Mac OS, so there was no ability to override. Now that it is independent, we n ...
If a data table asset is based on a custom struct, making changes to and hot reloading the struct will not update the data table in the editor. Restarting the editor will prevent the data table fro ...
Backspace Key not activating when working with 3D Widgets and will not be called when working with the Widget Interaction component. User says they are having a similar problem with the enter key in ...
A crash is occurring in a packaged game after populating a data table and using it to populate the GameplayTagTableList, as well as having a blueprint that contains a gameplay tag variable. This c ...
If a BP function contains a Create Event node, deleting the function will cause the editor to crash when modifying any custom event of that BP. Regression: No - same behavior occurs in 4.14.3 Binar ...
Character floats off of ramp when walking into a wall that is slightly sloped. The wall angle is well above the walkable floor angle but the character seems to start walking up the wall regardless. ...
The editor is crashing when launching onto windows. This is not occurring in Main. ...
Using a struct containing an instanced object property as the value for a TMap results in a crash if a Blueprint of the class containing the TMap is subclassed and the child Blueprint is opened the ...