Skeletal Mesh Components that use Custom Animation Mode will have their animation rest to the base position when any change is made to the Level Sequence that the character is used in. The Licensee ...
Some users are experiencing a Crash at startup because of missing vcomp140.dll prerequisite. ...
Context: PCGComponents on actors contains a category "Instance" that allows the user to connect a PCG Graph of their choosing to the PCGComponent which allows the Procedural Node Graph to sample the ...
In any multi-line text field, scrolling to the end of the last line with the control+right (skip word) command will freeze the editor. In the AnswerHub thread, user twiddle linked to a Pull Request ...
Can only render Matinee movies with Separate Process. ...
If a client attaches a scene component to a server authoritative scene component and that server component later has a change in attachment made on the server, the AttachChildren array on the client ...
Collision shapes for merged actors using the Merge Actor tool do not account for the rotation of the actor when combining the data. It looks like the X and Y collision shape rotation in the world ...
Reroute nodes break Cached Poses in Animation Blueprints Regression: This does not occur in 4.12 ...
If a NetMulticast function is calledl, it will force non-relevant Actors to become relevant for a few seconds before going back to non-relevant. ...
BSP brushes cannot be selected through other BSP brushes that are set to hidden through the world outliner. Other assets such as static meshes are unaffected by this or do not cause the same error t ...