Upgrading a project from a binary Engine to one built from source code does not keep the solution configuration and solution platform settings in Visual Studio.

UE - Foundation - Core - Feb 26, 2015

Upgrading a code project created in a binary Engine version to an Engine built from source code results in the solution configuration and solution platform in Visual Studio being set to Debug and Wi ...

PakBlacklist does not seem to be excluding files properly

UE - Foundation - Core - Cooker - Feb 10, 2016

The pak-blacklist files do not seem to be working fully. While some of the files may be excluded Engine/Content/Slate files are staying behind, which can be seen once you've used UnrealPak ...

Level Streaming Blocking Loads Do Not Work

UE - Gameplay - Jun 4, 2018

It is believed that If Should Block On Load is TRUE, the entire game should freeze up until the entire level is loaded. Then If Should Block On Load is FALSE, the game continues to play while the le ...

Engine Crashes When Trying to Add an Entry to a TMap in a Nested Struct That is an Element of an Array

Tools - Oct 3, 2019

When trying to add an entry to a TMap in a nested struct that is an element of an array the engine crashes. This doesn't happen if it is not an array of the nested struct. Attached are .h and .cpp ...

Changing "Coordinate Light Map Index" When "Generate Lightmap UVs" Is Enabled In A Static Mesh Crashes Engine

Tools - Dec 31, 2019

When altering "Coordinate Light Map Index" in a static mesh when "Generate Lightmap UVs" is enabled in LOD 0 the engine will crash or "Coordinate Light Map Index" will be set to 0. A demonstration ...

"Favorite Levels" not persisting correctly when changed in the Editor

UE - Editor - Workflow Systems - Nov 21, 2023

In the Level Editor's "File" menu, there is a "Favorite Levels" list, which is persisted in the config file "EditorPerProjectUserSettings.ini" under section "[FavoriteFiles]". Manually editing this ...

Editor crash while saving asset during cook operation

UE - Foundation - Data Pipeline - Cooker - Apr 2, 2025

It is possible to experience an editor crash in 5.5.4 when the cook process generates a warning that references an asset while the editor is saving. It seems that during a save operation, the code t ...

Assertion failed in FNetGUIDCache::CleanReferences during seamless travel after reloading primary asset package

UE - Networking - May 7, 2025

Following this sequence of events, the ObjectLookup and NetGUIDLookup on the server's PackageMapClient will end up in a bad state. In the ObjectLookup Map, the primary asset's package will be mapped ...

BlueprintNativeEvent in Component Subclass does not show up in BP with the component

UE - Gameplay - Blueprint - Apr 20, 2015

If a function is marked as BlueprintNativeEvent inside of a class that inherits from a component (Scene component, Actor component, etc) then the function cannot be called in a blueprint with the co ...

Right-clicking in the Event Graph of a second Blueprint created using Create Blueprint Using This... will crash the editor

UE - Gameplay - Blueprint - Dec 9, 2014

Right-clicking in the Event Graph of a second Blueprint created using Create Blueprint Using This... will crash the editor. Crash Report: [Link Removed] Call Stack:<unknown module>! KERNELBASE!Rai ...