Every time a change to a C++ class is made, the corresponding Blueprint that inherits from it doesn't receive the changes via hot reload and the Editor has to be restarted. User is suing the build ...
When opening NewLevelSequence, opening shot0010_001, changing the playback settings to Evaluate Subsequence in Isolation, switching back to NewLevelSequence, opening shot0020_001, and scrubbing, ani ...
The Override Animation Data node can not be used in the level Blueprint. Hits breakpoint on Override Animation Data. This works in character Blueprint when using the mesh component as target. ...
C++ classes that are located within a folder named "Device" cannot be seen or used within the Editor. The classes cannot be found within the Content Browser, and they cannot be used to create Bluepr ...
Animations loop when a sync marker is applied to an animation that is being used in a blendspace even when it is not set to loop in the Animation Blueprint(Blendspace node is not set to loop) ...
Set Splash Screen node does not appear to update when the texture for the splash screen is changed. The old splash screen must be hidden before the splash screen can be updated. ...
When Blueprint Compilation Manager is enabled, behavior tree node can get corrupted as REINST. ...
The Editor crashes whenever the reference to the "DeleteThisFunction" function is deleted. ...