Creating a blueprint class, and then creating a few children of that class ( in this case, 4) does not display them as available options when setting the default value of a variable of that blueprin ...
Issue was reported by a user on the Unreal Engine forms. I tried to package the game with the other encoding options and this appears specific to using the Unreal Ambisonics option. I have only co ...
Enabling the HAP Media player plugin permanently affects the thinned Play Rates of the Media Player asset. Tested in 4.23.1 (CL - 9631420), 4.24.0 (CL - 10091930), 4.25 (CL - 10091038) ...
This is not a regression. Tested in //UE5/Release-5.1 CL23901901 Editor crashes with an assertion after interaction with an Instance Static Mesh component that is in a locked level. This doesn't af ...
Editing an array of gameplay tags on a component belonging to an actor instance can lead to a crash. There are inconsistencies with how the Gameplay Tag Editor widget behaves:Array of gameplay tags ...
Double-clicking on a camera, which normally takes you to its location, also rotates the camera so that it faces whatever direction you were facing in the viewport prior to clicking on the actor in t ...
With Generate Navigation Only Around Navigation Invokers enabled and Runtime Generation set to Dynamic Modifiers Only, AI characters with Navigation Invokers do not generate a nav mesh around them i ...
When a material has a static bool parameter AND this is overridden in a material instance, Trying to change Blend Mode or Shading Model under the Material Property Overrides crashes the editor. Thi ...
Context The showFlag.CollisionVisibility 1 cvar is a viewport visualization mode that highlights which Actors will block visibility. The showFlag.CollisionPawn 1 cvar is a Player Collision viewmode ...
When translating a retainer box in an UMG animation the scale of the retainer box is also affected. Attached is a 4.23 example project. Found in 4.24.3 CL#11590370 Reproduced in 4.23.1 CL#9631420, ...