Incorrect Velocity Calculation at Animation Sequence Transitions in Level Sequence

UE - Anim - Sequencer - Feb 18, 2025

When adding an Animation Track to a Level Sequence and placing Animation Sequences back-to-back without gaps, the velocity can be miscalculated at the transition between sequences. This issue occur ...

[CrashReport] UE4Editor_Core!FWindowsWindow::Initialize() [windowswindow.cpp:199]

Tools - Mar 1, 2017

Error message: Assertion failed: 0 [Link Removed] [Line: 199] Window Creation Failed (1158) Source Context: 184 VirtualHeight = ClientHeight; 185 186 // We call reshape w ...

[CrashReport] UE4Editor_CoreUObject!UObjectPropertyBase::Identical() [propertybaseobject.cpp:60]

UE - Foundation - Cpp Tools - Hot Reload - Nov 17, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Access violation - code c0000005 (first/second chance not available) Source C ...

[CrashReport] UE4Editor_Core!FArchiveFileReaderGeneric::InternalPrecache() [filemanagergeneric.cpp:697]

UE - Foundation - Core - Jun 20, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: false [Link Remo ...

Crash in FNetGUIDCache::GetObjectFromNetGUID()

UE - Networking - Jun 28, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: Package->IsFullyLoaded() [Link Removed] [Line: 2296] Source ...

Crash when spawning actor with no viewport initialized

UE - Editor - Workflow Systems - Nov 22, 2023

If an attempt to spawn an actor is made before the Level Editor Viewport is fully initialized (i.e. before it has had a chance to get rendered at least once), and that actor has no specific Factory ...

[CrashReport] UE4Editor_Core!FTaskGraphImplementation::WaitUntilTasksComplete() [taskgraph.cpp:1121]

Tools - Apr 5, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: CurrentThreadIfK ...

Modeling Mode Vertex Paint Color values are incorrect

UE - Graphics Tools - Modeling Tools - Nov 12, 2024

There is a mismatch in between the input and output value of vertex colors painted using the "Modeling Mode" vertex painting tool. The example in the licensee's case is that if they wanted a 0.25f v ...

[CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602]

UE - Gameplay - Blueprint - Jan 17, 2017

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: GEditor->GetSele ...

Assertion failed: !EditReregisterContexts.Find(this)

UE - Gameplay - Jun 22, 2015

Editor crashes if a blueprint has "Can Ever Affect Navigation" changed multiple times and is compiled. Crash link: [Link Removed] Frequency: 4/4 ...