Unable to unhide floating tabs

UE - Editor - UI Systems - Slate - Nov 5, 2014

If you have a tab undocked so it is floating and right click it->hide tab, you will be unable to unhide it. I think the orange triangle is being blocked by the Unreal button. ...

Custom Nav Area Not Affecting Nav Mesh Until Restart

UE - AI - May 2, 2016

When using a Nav Modifier volume with a custom Nav Area class, the Nav Mesh is not being affected until the editor is restarted. Found in 4.11.2 binary. Reproduced in 4.12 Preview 1 binary and Main ...

Construction script does not properly find location of socket if parameter changed in details pane

UE - Gameplay - Blueprint - Oct 20, 2016

Construction script does not properly find location of socket if parameter changed in details pane. If the actor is moved in the viewport, it prints as expected. Regression (yes) issue (does not) ...

Actors simultaneously spawned in to different sublevels contain the same name

UE - Gameplay - Oct 18, 2016

Actors simultaneously spawned in to different sublevels contain the same name. This is not true if the actors are manually placed within each level. ...

Animation to Ragdoll: Character blinks for 1 or more frames

UE - Simulation - Physics - Mar 4, 2016

Character is not rendered for frame between Death animation and conversion to ragdoll physics In the linked movie, if you pause at the 34 second mark and play frame by frame, you will see the chara ...

Localized Time Zones cause iOS Certs and Provisions to Appear Expired after Creating

UE - Platform - Mobile - Oct 13, 2016

Denmark (Other countries) Time causes Certs and Provisions to Appear Expired for anywhere between two and twenty four hours after creating. They can temporarily set their computer's time ahead as a ...

The Tooltip for the Apply button in Material Editor incorrect uses it's instead of its

UE - Rendering Architecture - Materials - Feb 1, 2016

See Attached Picture: [Image Removed] ...

Multitouch on Windows offsets touch index by 1, starting at TouchIndex_2

Tools - Oct 18, 2016

Touch input on Windows devices will start at touch index 2 instead of touch index 1, like other touch devices. ...

Discrepancy between cuts for Camera Cut track and Shot/SubScene tracks

UE - Anim - Sequencer - Sep 15, 2016

Discrepancy between the specific frame cuts on Camera Cut track and Shot/SubScene tracks. NOTE: This ONLY occurs when scrubbing in the sequence editor. Works as expected in game and renders. If ...

Cine Camera cannot track actors in sub-levels

UE - Anim - Sequencer - May 5, 2016

Cine Camera cannot track actors in sub-levels Could be the actual repro for [Link Removed] ...