Structs appears to display incorrectly in behavior tree nodes

UE - AI - Oct 7, 2016

When editing a behavior tree blueprint, if one of the custom nodes created and placed in the behavior tree has an "Editable" variable of a user defined struct type, then the variable's value appears ...

Unable to Edit Curve Names between 2 Different Animsets (if name of curve is the same)

OLD - Anim - Aug 13, 2015

If you create 3 curves in AnimSequence A and name them 1, 2 and 3 respectively, then create 3 curves in AnimSequence B and name them 4,5 and 6 respectively... In AnimSequence B you will not be able ...

Exporting Alembic Skeletal mesh from UE4 to FBX causes a crash

Exporting an alembic skeletal mesh that has been imported and then exporting it to FBX using the asset actions options will cause a crash. Tested with: Crash - 4.13.0 Binary CL-3106830 Crash - 4.1 ...

Red 'X' Persists after Duplicating Overlapping Stationary Lights and Setting them to Static or Movable

Tools - Sep 15, 2016

Duplicating a group of overlapping stationary lights that produces the red 'X', and setting the copied group to 'Static' or 'Movable' will maintain the red 'X' on one of the light components. Note ...

Importing an Alembic File While mesh Distance Fields are Enabled Crashes Editor

UE - Gameplay - Sep 15, 2016

When importing alembic files into a project that has "Generate mesh distance fields" enabled the editor will crash. ...

Split Pins in the AnimGraph become disconnected after Editor Restart

OLD - Anim - Sep 27, 2016

Split Pins in the AnimGraph of an Anim Blueprint become disconnected after Editor Restart Regression: YES. This does not occur in 4.12.5 CL:3039270 I also tested this in latest 4.13 Releases CL:3 ...

'Can Jump' functions differently in 4.13

UE - Gameplay - Sep 2, 2016

'Can Jump' functions differently in 4.13 User Description: "Can Jump" doesn't update in an appropriate manner in 4.13. In 4.12 it would return true while grounded, false while in the air, and the ...

When alt dragging a skeletal mesh with another actor attached to a socket the relative position of the actor will be set to 0,0,0

Tools - Oct 5, 2016

When alt dragging a skeletal mesh with another actor attached to a socket the relative position of the attached actor will be set to 0,0,0. The relative offset for the copied attached actor appears ...

Attempting to generate abstract class from blueprint crashes editor on compile

UE - Gameplay - Blueprint - Sep 22, 2016

Attempting to generate abstract class from blueprint crashes editor on compile. Frequency: 4/4 ...

Leap motion hands cause Begin Overlap event on every tick in VR

UE - Platform - XR - Sep 16, 2016

Leap motion hands cause Begin Overlap event on every tick in VR. Tested on Oculus, but might occur with Vive as well. ...