Console variables foliage.ForceLOD and r.ForceLOD do not operate correctly for Foliage

UE - World Creation - Worldbuilding Tools - Foliage - Jun 21, 2017

There also does not appear to be any code to handle r.ForceLOD for HISMs. ...

Hard reference gets created by adding a retarget source to a skeleton

OLD - Anim - Aug 18, 2017

Adding a retarget source to a skeleton would create a hard reference from the skeleton to the mesh(retarget source mesh). ...

Morph Target Flickers When Toggled and On Collision

OLD - Anim - Oct 19, 2017

-Can not currently open mesh due to lack of skeleton but user sent in his entire project/game so it had to be stripped down due to file size. Message/Email me if the skeleton or entire project is n ...

AudioComponent generated by SpawnSoundAtLocation is can't destroy with DestroyComponent.

UE - Audio - Oct 25, 2017

AudioComponent generated by SpawnSoundAtLocation is can't destroy with DestroyComponent. When AudioComponent is generated, "AudioComponent-> bAllowAnyoneToDestroyMe" must be "True". ...

Using blueprint debug step into BlueprintInterface function, occur crash.

UE - Gameplay - Blueprint Editor - Nov 10, 2017

If StepIn is performed on a module for which the Interface function is not defined, a crash will occur. ...

Client actor attachment incorrect with replicated root component

UE - Networking - Nov 18, 2017

If the actor with a replicated root component spawns and is immediately attached, when it replicates to the client the transform will be incorrect. Adding a small delay between the spawn and attach ...

Ensure exiting PIE after stepping into Blueprint Function Library

UE - Gameplay - Blueprint - Nov 20, 2017

Ensure occurs when the user exits PIE after debugging a blueprint and stepping into a blueprint function library. ...

Arguments of position invalid when Launch Game on UE4Editor in the command line.

UE - Graphics Features - Dec 4, 2017

Arguments of position invalid when Launch Game on UE4Editor in the command line. Once displayed at the argument position. Then move to the center. I tried it in 4.13 and it displayed correctly. ...

Setting MaxWalkSpeed(MovementComponent) on server causes stuttering on Client

UE - Gameplay - Player Movement - Apr 4, 2018

Client stutters when changing MaxWalkSpeed. Did not occur in 4.18 ...

Triggering a HotReload Compile when Start up is Manual can result in an Editor crash: Assertion failed: GIsHotReload, Trying to recreate class outside of hot reload!

UE - Foundation - Cpp Tools - Hot Reload - Jun 30, 2019

Torrigered when hotreload is performed in a case where code referencing to dll. Crash when restarting from VisualStudio. It didn’t see in 4.21. Workaround:   Delete the Intermediate folder and e ...