Rotating a foliage actor does not re-apply changes to navmesh. ...
When an array is used to declare actor components, the component elements that make up the array cannot be edited inside blueprints. ...
You cannot use the key value combo "Alt + F4" as the input for an Action Mapping, whereas you can use "Alt + other F keys" as inputs. (Alt + F4 is a command to close programs in Windows) Expected: ...
ECC_WorldStatic is being used, while ECC_Visiblity would be more appropriate. Ideally we should make it configurable via project settings. ...
The search field within blueprints loses focus after right-clicking in an empty space in the graphs. I checked to make sure this was not a universal issue, and it is indeed platform specific with t ...
Right clicking in the event graph of a Blueprint to bring up the Context Menu results in the user having to click on the search field to make it active on Macs, whereas this is not the case for PC's ...
Rotating component using "Move Component To" does not use shortest distance. Regression (Yes) issue (does not) occur in 4.10.4 ...
Using a Cine Camera actor as a component in blueprints does not expose the Lookat Tracking settings. If you simply place a Cine Camera actor within your scene taken from the 'Modes' tab, you will s ...
After creating a component in code and placing an instance of the code class/blueprint into the level, the component will still show as inherited if the component is removed from code. EDIT: Includ ...
Particle lights cause flickering when using either FXAA or no AA, but turns into black squares on the screen when you enable Gaussian Blur Regression: Yes, does not occur in 4.10 ...