Changing Shadow Quality causes SingleLayerWater Materials to disappear

UE - Rendering - Architecture - Materials - Nov 15, 2022

Regression: Tested in UE5/Release-5.0, issue is reproduceable. This issue appears to be related to the Opacity Mask of the material, as not having an Opacity Mask does not cause the material to dis ...

GAS: AbilitySystem.DebugAttribute crashes client when server added runtime constructed GEs

UE - Gameplay - Gameplay Ability System - Aug 8, 2023

In a networked PIE session, when the server has applied a programmatically constructed GameplayEffect that has duration policy = Infinite or HasDuration, this results in a client crash when the clie ...

Enhanced input actions with Down triggers mapped to gamepad buttons can get into a bad state after viewport focus is lost

UE - Gameplay - Input - Mar 20, 2024

When we have an enhanced input input action that uses a Down trigger and is mapped to a gamepad button, for example Gamepad Face Button Left, it can get into a bad state when the game is unfocused. ...

Misaligned sampling in UI Material with with CustomStencil

UE - Editor - UI Systems - May 19, 2025

The output of the CustomStencil node in a User Interface material does not align with the viewport dimensions. Toggling fullscreen/windowed mode (F11) causes the offset to reappear, so scaling the n ...

Custom Enums break blueprints on hot reload

UE - Gameplay - Blueprint - Aug 3, 2015

If a custom code based enum is used inside a blueprint, doing a hot reload will break the nodes by assuming they are of a type other than enum. ...

[CrashReport] UE4Editor_Landscape!FLandscapeVertexFactoryVertexShaderParameters::SetMesh() [landscaperender.cpp:3137]

UE - LD & Modeling - Terrain - Landscape - Feb 27, 2018

No user comments in crash group 3127 if (SectionLodsParameter.IsBound()) 3128 { 3129 if (CurrentLODData.UseCombinedMeshBatch) 3130 { 3131 Set ...

Spring Arm Component attached to a Vehicle in a multiplayer environment will cause the Vehicle to jerk forward and backwards

UE - Networking - Aug 11, 2016

Spring Arm Component causes vehicle to jerk forward and backwards in a multiplayer environment. ...

Control Rig parameters don't function in the AnimBP after the Editor restarts

UE - Anim - Rigging - Control Rig - Jun 14, 2020

Control Rig parameters don't function after editor restarts. Also the default values don't function and you need to use an input instead of directly editing the values of the pins. You can work aro ...

"Out of video memory" crash when attempting to save many assets with source control enabled

UE - Graphics Features - Sep 25, 2020

This will only repro when connected to source control ...

Blueprint class's property is overridden by parent blueprint class

UE - Gameplay - Components - Nov 2, 2020

I did some research. The problem is caused in CoreNative.cpp. In Function GetInstancedSubobject (Line 126) We should check if instance is runtime instance first. If it is runtime instance, just us ...