The Temporal console variable has the wrong value

UE - Graphics Features - Aug 20, 2019

The r.SSR.Temporal console variable value is always set to its debugging value of 0 instead of being at its default of 1 Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 P6 (CL - 798402 ...

Custom Launcher Profile Drop Down Menus Don't Render Correctly When DPI Is Above 100%

UE - Editor - UI Systems - Slate - Jan 6, 2020

Drop down menus in custom launcher profiles don't render correctly when the DPI is above 100%. This is happening to the very wide drop down menus. This isn't happening in 4.23 CL#9631420. Found in ...

Screen space reflection flickering

UE - Graphics Features - Nov 26, 2019

Flickering is occuring when using a reflection material with screen space reflection enabled. Did not start occuring until 4.19 and beyond.  Tested in: 4.23.1 CL#9631420, 4.24 P3 CL#10283392, 4 ...

Removing created event from level BP crashes editor if event is tied to object in level

UE - Gameplay - Blueprint - Feb 21, 2015

UPDATE: 2/23/2015 Crash is limited to 4.6.1, does not occur in 4.7 Preview 8 or later builds (CL#2448202). ========================================================== Editor crashes if an event is ...

Collision Drawing in Cooked Builds (Development) doesn't Show Geometry for Nanite Meshes

UE - Rendering - Features - Jun 2, 2025

Context The showFlag.CollisionVisibility 1 cvar is a viewport visualization mode that highlights which Actors will block visibility. The showFlag.CollisionPawn 1 cvar is a Player Collision viewmode ...

TimeSynth when reactivated doesn't continue playback from where it was deactivated

UE - Audio - Dec 9, 2019

This issue only occurs with -audiomixer passed into the Engine (4.23) and in 4.24/4.25 where it is enabled by default. The user tried deactivating and reactivating Time Synth component to pause it ...

Output Log In Engine and In Local Log File Are Inconsistent

UE - Foundation - Core - Feb 21, 2020

The Log Timestamp doesn't display in local time when "Log Timestamp Mode" and "Display Timezone" are set to "Local Time". Found in 4.24.2 CL#11100242 Reproduced in 4.23.1 CL#9631420, 4.26 Main CL#1 ...

Gameplay Tag Query Variables Don't Retain Custom Default Values in Custom Structs

UE - Gameplay - Dec 4, 2019

Gameplay Tag Query variables in custom structs created via the content browser do not retain custom default values. Found in 4.23.1 CL# 9631420 Reproduced in 4.24 Preview 4 CL3# 10387632, 4.25 Main ...

Shadows are cast by meshes that have "Self Shadow Only" enabled while "Ray Tracing" is enabled with DX12

UE - Graphics Features - Lumen - Nov 6, 2019

Meshes that have "Self Shadow Only" enabled are still casting shadows if ray tracing is enabled with DX12. Found in 4.23.1 CL#9631420 Reproduced in 4.22.3 CL#7053642, 4.24 CL#10053396, 4.25 Main CL ...

"Convert to Blueprint" removes ability to edit component properties

UE - Gameplay - Blueprint - Dec 4, 2018

As noted by the user in the linked UDN question, this seems to be a problem with the PointLightComponent property on APointLight not having the VisibleAnywhere property descriptor. Also as noted, th ...