When a slate element that uses a png with a transparency the edges have a black outline. When the Widget3DPassThrough material is applied to the widget the effect is lessened, but is the outline sti ...
Enabled the SSR Experimental Denoiser using Vulkan causes the Engine to crash. This crash does not happen with DX11 or DX12. This happens on Linux and Windows (-vulkan). This was reported and teste ...
Spline components with "input spline points to construction script" enabled causes crash when selecting a spline point and reducing the total number of spline points below the selected spline. Te ...
Creating a blueprint class with a child actor component and setting its actor class to Point Light, then copying and pasting it causes the editor to crash. Tested in 4.21.2 (CL - 4753647), 4.22.1 ...
The bug affects skeletal mesh animations when played in sequencer with AnimBP after another animation which was set to Keep State. This is a follow-up to [Link Removed]. Two animations now play cor ...
When attempting to replace references of one blueprint with another a number of error message windows pop up ([Link Removed]) and the editor will crash. This is a regression since it was working in ...
Rect lights cause visual noise on the light rendered when using raytracing. It is easier to see when you get rid of all other light sources in the scene. I have attached an example project. This se ...
This is a continuation of [Link Removed]. The previous ticket changed an Assertion to an Ensure in order to stop a crash from occurring, and stated that a more complete fix would be coming in 4.10. ...
If a variable is bound in the Design Window of a User Widget asset it will be deleted if you use the menu option "Delete all unused variables". Found in 4.24.3 CL#11590370 Reproduced in 4.23.1 CL#9 ...
The engine is unable to Level that has a Blueprint actor with a child actor component that has a particle system component. The follow message pops up: World /Game/LevelName.LevelName is in use. — ...