Incorrect physics interaction on rotated meshes using Complex as Simple collision

OLD - Anim - Feb 13, 2017

Incorrect physics interaction on rotated meshes using Complex as Simple collision. *This is a regression Working in 4.13.2-3172292 Not working in 4.14.3-3249277* User Description: When we updat ...

Crash copying a Static Meshes primitive collision member and pasting it on another element

Tools - Jul 24, 2017

Crash copying a Static Meshes primitive collision member and pasting it on another element. The pasted element seems to need at least 2 members for the crash to occur. User description: Editor Cr ...

Variable Value Range doesn't work during Runtime

Tools - Jul 3, 2018

If a variable has been set to a default value and has a declared value range, it will ignore the value range and print the set value.The tooltip text is misleading or out of date as it gives the imp ...

"Always Center Window to Screen" No Longer Functioning in New Editor Window (PIE)

Tools - Dec 11, 2015

Regression: In UE4.10, the border that now occurs around New Editor Window causes window to extend beyond native screen resolution designated in Editor Preferences causing the window to 1) Not be ce ...

Trying to chord two buttons already mapped to actions to fire a third action when both are actuated fails.

UE - Gameplay - Input - Apr 14, 2022

We're aiming to set up LT - action 1, RT - action 2, LT + RT - action 3 here. I don't think this is supported via chording at present. You'd need to handle it manually (probably via adding/removing ...

Retargeting Pose From Mesh Does Not Retarget With Source Mesh Component and Skeletal Mesh Variable Types

UE - Anim - Rigging - Retargeting - May 11, 2022

Occurs 5/5 times *Regression *does not occur: No Retargeting Pose From Mesh node in //UE4/Release-4.27.2. Retarget Pose From Mesh node does not retarget when used with Source Mesh Component and Sk ...

Adding an Actor Component that is set to Replicate to an Actor that is also set to Replicate disconnects the Client from the Server

UE - Networking - Feb 25, 2016

Adding an Actor Component that is set to Replicate to an Actor that is also set to Replicate disconnects the Client from the Server. Note: this does not occur if the Actor Component is already added ...

Actors with Net Load On Client disabled still appear on Clients when Use Single Process is disabled

UE - Networking - Aug 3, 2015

Actors with Net Load On Client disabled still appear on Clients when Use Single Process is disabled. Does NOT occur in packaged projects. Test project included. Set Use Single Process to false in E ...

OSS Steam: SteamSocket listen connections do not work after poll group changes

UE - Online - Oct 25, 2021

In 4.27 the logic in SteamSocket.cpp which is part of the SteamSockets plugin was changed to use Poll Groups instead of a removed API function that checked all children of a listen socket. However,  ...

Regression: Several project settings, especially from built-in Plugins, are being silently erased when previously they were not, which is perceived as a bug

UE - Foundation - Feb 28, 2025

In UE's Project Settings, some pages are saved automatically to the project's "Config/Default<CATEGORY>.ini" file (meant to be version-controlled) on every change. Other pages have buttons "Set as D ...