OnClicked events do not trigger on objects 100k units away from camera

UE - Gameplay - Mar 26, 2015

Objects that are 100k uu+ away from camera do not trigger "OnClicked" events ...

LIVE: Morph Targets do not update in Construction Script

OLD - Anim - Oct 21, 2014

Morph Targets do not update in Construction Script Tested in 4.5 Release and in Latest Promoted (//depot/UE4/Promoted-CL-2323471) ...

LIVE: Some Chinese letters do not show when used with UMG when deployed to mobile

UE - Editor - UI Systems - Localization - Nov 7, 2014

When deploying a project to an Android device that uses UMG and Chinese text, Not all text is displayed when deployed to a mobile device ...

Packaged Win32 Shootergame crashes in OpenGL

UE - Graphics Features - Nov 4, 2014

Packaged Win32 Shootergame crashes in OpenGL. This cropped up while testing on Windows XP, but occurs on all platforms if you launch in OpenGL. QA REGRESSION: YES WORKING: Regressing now BROKEN: ...

The number ordering in the Content Browser for assests is not showing in a correct order

UE - Editor - Content Pipeline - Content Browser - Jan 9, 2015

When naming assets in the Content browser, If you include a number within the name, as long as the name is the same as other Assets, the numbers will not be shown in ascending order. Included 2 ph ...

Blueprint node detail checkboxes are not transfered during copy/paste

UE - Gameplay - Blueprint - Sep 24, 2015

When editing settings in a blueprint node's details and copying the values of a setting / pasting to the same value of a different node, the value will update after pasting but the checkbox setting ...

"Diff Against Depo" Does not Display Changes to AI Controller Property

UE - Gameplay - Blueprint Editor - Mar 2, 2016

When using Diff Against Depot to see changes made to a file since it was last checked in, changes made to the AI Controller default property are not displayed under the defaults section. Found in ...

Undo after disconnecting a target pin will cause a series of internal compile errors

UE - Gameplay - Blueprint - Mar 15, 2016

Undo after disconnecting a target pin will cause a series of internal compile errors User Description: I've run into what I think is a bug when attempting to compile a blueprint after mistakenly b ...

Debug is not functioning within the Blueprint Function Library

UE - Gameplay - Blueprint Editor - Jul 6, 2015

The blueprint debug filter is not working properly. It shows when your print string is being called but it isn't showing the trace location of the actual function from the blueprint. ...

Adjusting play speed for animation causes notifies to trigger multiple times

UE - Anim - Sequencer - May 31, 2016

Adjusting play speed for animation causes notifies to trigger multiple times. Creates a stuttering effect. ...