Using a High DPI monitor with a multiple players PIE window results in the 2nd PIE window not saving its location when moved around. Using a monitor with a smaller DPI scale the 2nd window will save ...
Uniform Ranged for integers maximum is exclusive but should be inclusive or at least say otherwise ...
When a widget that has a retainer box is behind another widget that doesn't have one it will call it's onclick instead of the one in front of it in the UMG when clicked (see attached gif). This beh ...
Platform-specific input for pad axis in 4.24 leads to missing value in VIVE. in 4.23.1 this is not reproduced. ...
.uasset files that were deleted then re-added to the Content Browser are not properly discovered and added to the explorer. I have confirmed these assets are still on disk within Windows Explorer. T ...
It appears that networking insights data is not being gathered when a delay capture is started with the "trace.send" or "trace.start" command. If we were starting from the application startup time w ...
Some pixels at the edge between cascaded shadow maps and distance field shadows can be skipped by both, leading to unshadowed pixels. Licensee reports the bug happening in 5.3 as well. Test project ...
When the DBuffer is disabled in the project settings, the Material Editor Stat page will still display the estimated texture lookups for the DBuffer. It appears that the code that adds these estimat ...