When applying a Material to a Static Mesh in the SM Editor, an event for the undo function is never created and when you undo you are undoing the last action outside of the SM Editor. Also reproduc ...
When previewing Mobile rendering in the viewport, the outline around static meshes isn't rendered. This does not occur with BSP. ...
When opening the editor the memory usage jumps during PIE. After exiting PIE the memory use does not go back down. ...
When setting a vector key on tick, and using a dynamic Nav Mesh, the AI Character exhibits severe twitching, and even occasionally gets stuck. This does not occur when the Nav Mesh is set to Stati ...
Widgets appear to be offset when launching on to Chrome or other HTML platform. The widget appears to be offset and unclickable until the window for the browser is resized. ...
The option to bind to a delegate does not appear when the desired property is in an array. ...
The description for Horizon Falloff is misspelled, it says 'Horitzon' instead of 'Horizon'. Edit MattK: This is a content issue because this is a blueprint data variable. ...
User is reporting that the editor will crash after lightmass has finished building and they click to save the project. ...
The user describes this issue as [the Scrollbar] "resizes when it is moved. Sometimes it even starts to flicker for one frame ( showing a very long scroll bar )." "This looks and feels very weird . ...
A crash occurs when splitting the pin of a collapsed vector node that was connected via a vector connection. This issue is very similar to [Link Removed] however, the callstacks are different so I ...